Showing 23 open source projects for "llama-cpp-static"

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    JarkViewer

    JarkViewer

    A lightweight, lightning-fast, and powerful image viewer

    JarkViewer is a lightweight, lightning‑fast image viewer for Windows 10/11 (64‑bit) that supports a wide range of modern image formats, from traditional JPEG/PNG to newer types such as AVIF, HEIC, JPEG XL, and various RAW files. It is designed as a native portable application with fully static linking, distributed as a single executable with no separate installer, making it simple to run from any folder or removable drive. The viewer handles static images, animated formats (GIF, animated WebP/PNG/APNG/JXL/AVIF), and special “live” photo types such as iOS Live Photos (.livp) and Android Motion Photos/Micro Videos, although audio playback for live photos is not yet supported. ...
    Downloads: 23 This Week
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  • 2
    Wicked Engine

    Wicked Engine

    3D engine with modern graphics

    ...There are other example projects that you can build as well within the solution. If you want to develop a C++ application that uses Wicked Engine, you can build the WickedEngine static library project for the appropriate platform, such as WickedEngine_Windows, and link against it. Including the "WickedEngine.h" header will attempt to link the binaries for the appropriate platform, but search directories should be set up beforehand.
    Downloads: 4 This Week
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  • 3
    UE Viewer

    UE Viewer

    Viewer and exporter for Unreal Engine 1-4 assets

    Unreal Engine resource viewer (formerly Unreal Model Viewer) is a program for viewing and extracting resources from various games made with Unreal Engine. Sometimes the program is referenced as "umodel", the short of "unreal" and "model viewer". The project was originally named the "Unreal model viewer", however, the name was changed in 2011 to meet the request from Epic Games. Please note that the "official" project's name is "UE Viewer", and a short unofficial name of the project is...
    Downloads: 107 This Week
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  • 4

    Qt3D ShadowMap C++

    Shadow mapping in Qt3D using C++

    This is a C++ conversion of the Qt3D QML Shadow Map example. This is not a strict port, since I just wanted the shadow mapping for another project I'm working on, so the fancy airplane animation is not included. I tried to build the classes so that they mirror the QML in terms of interface and functionality. It took me weeks to work this out, so I'm posting the code to help others. It's a shame that Qt3D is so lacking in documentation and example code. Tested against Qt 5.12.3 and Qt 5.15.5
    Downloads: 0 This Week
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  • 5
    Simd

    Simd

    High performance image processing library in C++

    ...In particular the library supports following CPU extensions: SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, AVX2 and AVX-512 for x86/x64, VMX(Altivec) and VSX(Power7) for PowerPC, NEON for ARM. The Simd Library has C API and also contains useful C++ classes and functions to facilitate access to C API. The library supports dynamic and static linking, 32-bit and 64-bit Windows, Android and Linux, MSVS, G++ and Clang compilers, MSVS project and CMake build systems.
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    Downloads: 17 This Week
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  • 6
    zMand
    A cross-platform Mandelbrot set viewer written in C++/SDL2. Tested only on Windows.
    Downloads: 0 This Week
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  • 7

    ITK-SNAP x64

    ITK-SNAP static builds for Windows 64-bit(only one file)

    ITK-SNAP is a software application used to segment structures in 3D medical images. It is the product of a decade-long collaboration between Paul Yushkevich, Ph.D., of the Penn Image Computing and Science Laboratory (PICSL) at the University of Pennsylvania, and Guido Gerig, Ph.D., of the Scientific Computing and Imaging Institute (SCI) at the University of Utah, whose vision was to create a tool that would be dedicated to a specific function, segmentation, and would be easy to use and...
    Downloads: 14 This Week
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  • 8
    Stream Intermission

    Stream Intermission

    Need to pause while streaming? Entertain the audience with this!

    If you stream video content live to your viewers, there might be times where you need to pause for a bit, perhaps for a bathroom break. At those times, the audience is left staring at a static screen. Use Stream Intermission to fix that! If you need to go somewhere, launch the program, and it will fill the entire screen. The background will smoothly change, and ambiance effects will randomly appear, such as rain or fireworks. It's nothing glamorous, but it certainly beats leaving your viewers in the dark, wouldn't you agree? ...
    Downloads: 0 This Week
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  • 9

    Cairo Solution for Visual Studio 2012

    Solution and project files for compiling pixman/cairo with VS2012

    Solution and project files for compiling pixman/cairo with Visual Studio 2012 without the need of msys, cygwin or mozilla build tools. Only the pixman/cairo source is needed. The projects compile pixman/cairo into static libraries without additional dependencies, but are easy to modify if you need PDF, SVG or PNG support (in which case you will have to supply libpng and zlib.) No source files from the original projects are included, but will work as-is if you follow the instructions in the readme file. Based on cairo 1.12.16 and pixman 0.32.4. ...
    Downloads: 0 This Week
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  • 10
    HyperGUI

    HyperGUI

    A GUI based on libSDL for C++ applications

    HyperGUI is a library of C++ classes and some other parts which can draw and run a GUI for your application. It uses libSDL as its backend for graphical output. This library can be used in both dynamic multimedia (game), and standard (static) applications. The HyperGUI manages it by avoiding screen refreshes as much as possible. In a game or other dynamic multimedia program, the screen (or part of it) is redrawn and refreshed tens of times a second, so there is no need for GUI to ask more refreshes in response of input events; and in a static application each event may change a tiny part of the screen, and only that part needs redrawing. ...
    Downloads: 0 This Week
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  • 11
    GlfwCL: Tiny GLFW OpenCL GL & stb_image

    GlfwCL: Tiny GLFW OpenCL GL & stb_image

    GlfwCL: A tiny extendible OpenCL/GL project using GLFW and stb_image

    GlfwCL is a clean and lightweight framework for creating extendible and advanced OpenCL/GL applications. Software is MIT licensed (do whatever you like with the source).
    Downloads: 0 This Week
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  • 12

    GLEXT - Win32 OpenGL Extension API

    Win32 OpenGL Extension API

    GLEXT is a Win32 DLL with header and linker library, designed using Microsoft Visual Studio 2012. It implements all publicly available OPENGL extensions as static functions, that can be directly called without the danger of running into NULL pointer exceptions. It can be freely used and distributed or modified. And as source is also available, the API can be recompiled with other versions of Visual Studio. And source can also be recompiled with Other C/C++ API for different OSes, with modifications. ...
    Downloads: 1 This Week
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  • 13
    Math Transformations Library
    A library analog to those included in Matlab without the need of external libraries; just right for embedded or static linking. MTL was used to build a 3d Scanner. MTL consists of pars B - Basic Functions, Matrices, Images, Hypermodels (3d Models and up) N - Numeric Functions ranging from linear regression over nonlinear optimization to singular-value computation I - Image filters and Image enhancement H - Hardware related (optional part), does require additional libraries and is only useful on certain hosts. ...
    Downloads: 0 This Week
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  • 14
    rapido is a ray tracing library with support for static and dynamic geometry that enables real-time ray tracing of reasonably complex scene.
    Downloads: 0 This Week
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  • 15
    CapturEditor is a drawing tool to edit a static image that is picked out from video contents by paint function. We aim to make this tool high quality and usability such as running movie step by step or changing edit mode automatically at snap time.
    Downloads: 1 This Week
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  • 16
    Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up. NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
    Downloads: 0 This Week
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  • 17
    GTO is a file format whose primary usage is storage of static geometric data, though it can be used to store just about anything.
    Downloads: 0 This Week
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  • 18
    Blacksun is a free 3D modelling environment for static objects
    Downloads: 0 This Week
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  • 19
    Vital Desktop is a desktop animation utility, a program designed to bring a fresh new look to your desktop. Never again will you be faced with the same static background every time. Now, your desktop actually comes alive!
    Downloads: 1 This Week
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  • 20
    InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision detection engine. It supports collision response, static friction, kinetic fric
    Downloads: 0 This Week
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  • 21
    RadGL is an OpenSource 3D-engine for Win32 platform using OpenGL API. RadGL supports static Radiosity lighting, dynamic lighting and shadows, etc. The project is still mostly under specification
    Downloads: 0 This Week
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  • 22
    PLEASE, NOTE THAT THIS PROJECT IS DEAD !!! A 3D avatar that animate symbols from Sign Write language. It suppor the creation of static symbols and will support creation of animation files too.
    Downloads: 0 This Week
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  • 23
    The OpenGL Class Library (GLCL) is intented to be a set of C++ classes, available through static and dynamic libraries, that will allow the developer to create OpenGL applications using C++ quickly.
    Downloads: 0 This Week
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