Showing 15 open source projects for "foo_input_sacd.fb2k-component"

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  • 1
    react-native-filament

    react-native-filament

    A real-time physically based 3D rendering engine for React Native

    react-native-filament is a React Native wrapper for Google's Filament real-time physically-based rendering engine, enabling mobile developers to render high-quality 3D scenes within React Native applications. This library acts as a bridge between JavaScript and the powerful Filament engine through native modules, giving React Native apps access to modern rendering capabilities like PBR materials, image-based lighting, and dynamic shadows. Designed for both iOS and Android, it opens the door...
    Downloads: 0 This Week
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  • 2
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
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  • 3
    ...*Fundamental Modeling Concepts A stripped down version of the stencil set is available for TAM (Technical Architecture Modeling of SAP). This set uses UML notation and contains Block, Activity, Sequence, State, Class, and Component diagrams. It doesn't contain Simulation, exporter, or even shape help.
    Downloads: 3 This Week
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  • 4
    The Visual Component Framework is intended as a cross platform class library, that supports, among other things, an advanced GUI framework strongly influenced by Borland's Visual Component Library and Java's Swing framework.
    Downloads: 71 This Week
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  • 5
    libpxl

    libpxl

    3D interactive application library

    PXL is a library for writing interactive applications. It uses a component based architecture, which allows creating versatile and reusable object by combining building blocks. The Blender file format is natively supported for loading meshes, material, textures, animation, lamps and more directly from blend files. It supports user input device such as keyboard, mouse and joysticks. Other useful facilities are also integrated for doing audio, networking and multithreading.
    Downloads: 0 This Week
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  • 6
    Display UI
    A graphical interface to take advantage of screen estate on high definition televisions and digital signage built in C/C++ and GDI coupled with a server built in PHP (Zend Framework) for the administration interface and the system's backend.
    Downloads: 1 This Week
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  • 7
    Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
    Downloads: 0 This Week
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  • 8
    ImageStudio ActiveX OCX component source code using CxImage library ;source code under c++6 and demo for Microsoft Visual Basic 6
    Downloads: 0 This Week
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  • 9
    3D mobile robot simulation environment. Due to the component-based design very flexible and also suitable for several other mechatronical systems. Planned to be used for a real distributed robot system currently being built up.
    Downloads: 1 This Week
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  • 10
    WebDesigner is the only web markup designer component that can render dynamic documents while preserving the code formatting. Use the WebDesigner component to create a Graphical editor for your Web-Client applications (Asp, Jsp, XML, html etc.).
    Downloads: 0 This Week
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  • 11
    A framework for creating java GUI application by defining GML(Graphics Markup Language) only drag and drop GUI component in CS3 software. After define GML this software can generate source code automatically comply with the framework(View,Modal,Controlle
    Downloads: 0 This Week
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  • 12
    A KDE interface and KPart component written in C++/Qt to easily change the desktop look and feel, for instance by command line or scripting. Including the nigritude ultramarine WinXP theme for KDE3.
    Downloads: 0 This Week
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  • 13
    'PhotonRenderer (unix:photonrenderer)' is a 3d image generation component or api set.
    Downloads: 0 This Week
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  • 14

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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  • 15
    Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
    Downloads: 0 This Week
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