A collection of OpenGL samples: It doesn't contain a lot of comments, nor does it use the features for complex effects, but they still show how to set up all the different new features.
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Datapack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.