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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
Narcotik Engine is a cross-platform object oriented 3d graphics engine based on OpenGL. It is minimalistic to provide the developer the most flexibility for his/her project.
Code 66 - The official www.hoverfiets.nl Pro/Engineer CAD model viewer.
Code 66 is a program to show CAD models created by the team of www.hoverfiets.nl (and later possibly any Pro/Engineer user) with Pro/Engineer to the enduser.
New customers can spin up VMs, build with AI, and query data at no cost.
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StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
kmediagrab is a front end to some of mplayer/mencoder features.
In detail it grabs audio/video from a DVD , a Tv video card and translate a video file from one format to another.
It's intended for the medium user who wants to use its video card as a vi
Framework for 3d simulation, or only 3d rendering.
It provides a scene graph architecture for rendering and allow easy simulation using entities.
(not maintened)
NPGPX is a Qt-based Netscape plugin that displays GPX files (GPS eXchange) with waypoints, routes, and tracks embedded in a webpage, with optional background maps.
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pcpViewer is a 3D viewer of data gathered through the excellent "Performance Co-Pilot" library (http://oss.sgi.com/projects/pcp). You can see usage of CPU time, net devices, memory, hard drives, and virtually any data exported by the pcp library and da
A 3D surface upon which effects can be applied. Written in C (with a little C++) and using openGl to render. Different effects are implemented as dlls. Can be used to illustrate effects link constructive/destructive interference.
SDL OO is an object oriented access to the SDL (Simple DirectMedia Layer), SDL_image, SDL_mixer, SDL_net, SDL_ttf, ... written in C++. It supports 2D/3D windows and is optimized for game/GUI development.
TFK_Project Is An Extensions Library In C++ That Includes Hashing, Graphics, and File Functions (Requires Xerces http://xml.apache.org, and MySQL Client Library http://www.MySQL.org)
swShader was the precursor to TransGaming's SwiftShader software 3D rasterizer. It is no longer available from SourceForge. Please see http://www.transgaming.com/products/swiftshader/ for additional info.
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
VtkExtension is a heterogenous library of C++ classes for use with VTK. Included are additional geometry sources, extended collection classes, extended XML parser and string facilities, as well as composite classes abstracting larger application needs.
The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.
Visix is a small, high-speed graphics add-on library. It is not a full-fledged library for creating graphics applications.
Visix is intended to support applications which already contain graphics by providing an optimized set of high-speed primitive dra
The goal of this project is the development of a visual code system for camera-equipped mobile phones. It will recognize 2-D visual codes and compute the orientation of the phone relative to the codes. The software will be written in C++ for Symbian OS.
VRVis is a programmer's toolkit for rapid development of Virtual Reality applications in the field of geospatial data visualization. It is based on VR Juggler and the Geospatial Data Abstraction Library (GDAL).
A framework for creating java GUI application by defining GML(Graphics Markup Language) only drag and drop GUI component in CS3 software. After define GML this software can generate sourcecode automatically comply with the framework(View,Modal,Controlle