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3D Engine technology with partial tools developing kit.
What is NanoEngine technology?
NanoEngine technology is the 3D Engine of building 3D world at a subatomic level.
A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced.
In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high performance products with using DirectX technology and GPU Geometrics Shaders.
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Automata editor is a vector editor for drawing finite automata according to VauCanSon-G format with tools for working with finite automata such as basic algorithms, exporting transition table to LaTeX format and automata work simulation.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
Ertha is an open source GIS whose main focus is to guarantee easy extensibility and straightforward integration of custom modules. It provides basic geographic rendering and topologic analysis and exposes the main data structures loaded from shapefiles.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
Ultimate Webshots Converter is a Webshots pictures converter.
It is able to show and save into JPEG files the pictures contained in the following files : WBC, WBZ, WB1 and WBD.
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Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
*** Imagine Picture Viewer does not work with 64-bit OS. We'll be glad if someone compiles it for 64-bit. ***
Imagine Picture Viewer is a simple photo-viewer for Windows with some basic picture-editing capability. The project is based on Microsoft .net Framework. Further it is targeted to be built on Linux using Mono.
iMEDgine is a software that allows visualization and manipulation of medical 3D image data. The software itself provides the GUI, basic manipulation functionality and interfaces to algorithms as implemented in ITK.
OpenVision 3D is a name for a collection of two OpenSource projects. The projects aims towards the goal of making an easy to use 3D multipurpose engine and showing this off with a basic First Person Shooter multiplayer game.
VBTablet - a quick and easy way to add graphics tablet and digitiser functionality! Working with any device implementing the WinTab API, the de-facto standard, VBTablet does the hard work for you. Supports all COM-enabled languages: VB, Delphi, C/C++,...
A simple tool for visualizing finite sets as cardboard boxes.
Boxes nest and contain numbers/balls to give a basic intuition for students first learning about sets.
3D visualization done via OpenGL.
VTK.NET is a .NET wrapper for the Visualization Toolkit. With it, you can write Windows Forms applications in C#, managed C++, Visual Basic, or J#. It includes a Windows Forms Control for drag and drop design of forms.
ddt-mini-soft is a collection of my useful small software including Image processing, 3D Water Effect in OpenGL, API lib, C/C++ lessons, game and more...
Sculpt Mesh is a 3D tool for sculpting mesh as if it were clay, It provides some of the basic functionality of ZBrush (TM), giving unprecedented artistic freedom, allowing artists to rapidly achieve quality and interesting results with free tools.
paintlib is a portable C++ class library for image manipulation. Images can be loaded from files in 15 formats and saved in 5. Image manipulation can be done through filter classes.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.