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The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
This path editor is being developed for the finFoil project (https://sourceforge.net/projects/finfoil/).
But a lot of care is taken to make this editor as generic as possible so that it can be reused in any Qt/C++ or PyQt project.
Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
This is a fork of the Elphel cameras firmware CVS,
fully open to contributions from the elphel users and developers community
Everyone can submit patches or obtain CVS access for this fork
Stable changes will be ported to the main CVS upon approv
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
wxFreeChart is a software/library framework based on wxWidgets for drawing charts. It designed with flexibility in mind to be used in many different types of applications.
BTFShop allows for interactive editing and modeling of bidirectional texture functions. It is the system described in the SIGGRAPH 2007 paper "Interactive Editing and Modeling of Bidirectional Texture Functions"