Showing 8 open source projects for "network development platforms"

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  • 1
    Victory

    Victory

    React components for building interactive data visualizations

    Victory is a set of modular charting components for React and React Native. Victory makes it easy to get started without sacrificing flexibility. Create one of a kind data visualizations with fully customizable styles and behaviors. Victory uses the same API for web and React Native applications for easy cross-platform charting. Victory is used for charting across the web, from publicly-consumed informational graphs to internal tracking and reporting. Victory is an opinionated, but fully...
    Downloads: 9 This Week
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  • 2
    SkiaSharp

    SkiaSharp

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms

    SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. Building SkiaSharp is mostly straight forward. The main issue is the multiple dependencies for each platform. However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there mays to skip all the...
    Downloads: 1 This Week
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  • 3
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will...
    Downloads: 14 This Week
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  • 4
    FreeWRL VRML/X3D browser
    FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
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    Downloads: 174 This Week
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  • 5
    libjpeg-turbo

    libjpeg-turbo

    SIMD-accelerated libjpeg-compatible JPEG codec library

    libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals...
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    Downloads: 43,848 This Week
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  • 6
    WeScan

    WeScan

    Document Scanning Made Easy for iOS

    ...It's modeled after UIImagePickerController, which makes it a breeze to use. The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler. It is in early development, but WeScan does support its use on supported platforms. Once you have your Swift package set up, adding WeScan as a dependency is as easy as adding it to the dependencies value of your Package. swift. Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. Run Carthage update to build the framework and drag the built WeScan.framework into your Xcode project. ...
    Downloads: 0 This Week
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  • 7
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 8
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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