Showing 4 open source projects for "punch time linux"

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    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d Mirror: https://github.com/zertovitch/globe-3d/
    Downloads: 5 This Week
    Last Update:
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  • 2
    Engine_3D

    Engine_3D

    A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)

    Engine_3D is a real-time 3D engine project grabbed from my old data. The entire 3D rendering is pure software: no OpenGL or the like, no 3D graphics card acceleration! And: Engine_3D is completely programmed in Ada. Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !... DOS and Linux versions available.
    Downloads: 1 This Week
    Last Update:
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  • 3
    This Ada-binding to OpenGL aims at providing the latest OpenGL features in a collection of Ada packages. Hopefully it will evolve into a thick binding if time permits.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Open_Image
    A GPL (with same special exception as the GNAT run-time) package hierarchy for the I/O of Image Data (PPM, TIFF, others...) as well as packages for manipulation of that data. There is no intension of producing packages in the main library for displayi
    Downloads: 0 This Week
    Last Update:
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