Red Hat Ansible Automation Platform on Microsoft Azure
Red Hat Ansible Automation Platform on Azure allows you to quickly deploy, automate, and manage resources securely and at scale.
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RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
NEWS: I am working on the Linux version. Will be ready in 2024. Maybe August.
"glh" which stands for Graphics Library Helper. It is kind of like OpenGL's GLU but contains extra functions and optimized functions. The optimizations are done with assembly and are for the x86 architecture. For Win32. For VC++6. It compiles and makes a DLL (and a .LIB for VC++6). The release version of the .H file is also included.
Nothing stops you from using these functions in D3D. Actually, GLHLIB doesn't use...
GLEXT is a Win32DLL with header and linker library, designed using Microsoft Visual Studio 2012. It implements all publicly available OPENGL extensions as static functions, that can be directly called without the danger of running into NULL pointer exceptions.
It can be freely used and distributed or modified. And as source is also available, the API can be recompiled with other versions of Visual Studio. And source can also be recompiled with Other C/C++ API for different OSes...
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Delphi image processing project.We are developing a program like Adobe Photoshop .All developers writes own DLL files to make a photoshop filter. Delphi ile photoshop benzeri uygulama geliştiriyoruz.Her uygulama geliştiricisi Delphi'de kendi resim iş
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
The Cactus 3D engine is a port of the 3D engine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32DLL.
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VASE Plugin Interface Whiteboard. This plugin (.dll) renders a whiteboard in the VASE 3D environment. Avatars on a LAN can interact with the whiteboard.
DuSK 3D is a game engine like quake serial game engine. In nowadays,
it use quake3's game data(maps, textures, sounds etc.). It will have
full function to replace Quake3 engine(quake3.exe), and support
Quake3's game logic dll such as ui.dll, cgame.dll,
PGL is a C++/MFC/VC6 plot library. It is designed to plot lines, height map, vector fields, etc. Fully OOP. It comes as a DLL that is added to any existing MFC project.
TerraPage Utils is a collection of utilities for working with terrain databases in the TerraPage format (http://www.terrex.com). Tools include a TerraPage DLL, a viewer for DirectX and a viewer for OpenGL Performer (not yet started). Available in CVS.
Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.