Showing 44 open source projects for "simulations"

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  • 1
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    OGRE-Next is the next-generation iteration of the OGRE (Object-Oriented Graphics Rendering Engine), a powerful open-source 3D rendering engine designed for real-time applications, games, simulations, and visualizations. It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and post-processing features. With improved performance and a focus on modern graphics APIs, it's ideal for developers building next-gen 3D engines or simulations.
    Downloads: 1 This Week
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  • 2
    GLM

    GLM

    OpenGL Mathematics (GLM)

    ...This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physics simulations and any development context that requires a simple and convenient mathematics library. GLM is written in C++98 but can take advantage of C++11 when supported by the compiler.
    Downloads: 38 This Week
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  • 3
    Taichi

    Taichi

    Productive, portable, and performant GPU programming in Python

    Taichi is an open-source, embedded DSL within Python designed for high-performance numerical and physical simulations. It uses JIT compilation (via LLVM and its runtime TiRT) to offload compute-heavy code to CPUs, GPUs, mobile devices, and embedded systems. With built-in support for sparse data structures (SNode), automatic differentiation, AOT deployment, and compatibility with CUDA, Vulkan, Metal, and OpenGL ES, it empowers disciplines like simulation, graphics, AI, and robotics
    Downloads: 2 This Week
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  • 4
    glMatrix

    glMatrix

    Javascript Matrix and Vector library for High Performance WebGL apps

    Javascript has evolved into a language capable of handling realtime 3D graphics, via WebGL, and computationally intensive tasks such as physics simulations. These types of applications demand high performance vector and matrix math, which is something that Javascript doesn't provide by default. glMatrix to the rescue! glMatrix is designed to perform vector and matrix operations stupidly fast! By hand-tuning each function for maximum performance and encouraging efficient usage patterns through API conventions, glMatrix will help you get the most out of your browsers Javascript engine.
    Downloads: 1 This Week
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    PHP-GLFW

    PHP-GLFW

    A fully-featured OpenGL and GLFW extension for PHP

    php-glfw brings the GLFW library to the PHP language, enabling native GUI and OpenGL windowing capabilities directly from PHP scripts. This experimental extension allows developers to create real-time graphical applications, games, and simulations in PHP—traditionally a backend web language—by binding low-level graphics and windowing APIs. It opens creative possibilities for developers more comfortable in PHP or looking to prototype desktop applications with web-style syntax. It’s ideal for educational purposes, quick prototyping, or just for fun.
    Downloads: 0 This Week
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  • 6
    Frontend Park

    Frontend Park

    Frontend projects and experiments

    frontend-park is a collection of engaging frontend projects and experiments, showcasing various web technologies. It includes examples ranging from pose and face recognition using TensorFlow.js to WebRTC-based video calls and Three.js 3D animations. This repository serves as a playground for exploring and learning modern frontend development techniques.
    Downloads: 0 This Week
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  • 7

    SmartBody

    Character animation system for games and simulations.

    SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or...
    Downloads: 2 This Week
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  • 8

    Theophanu - Scenebuilding Environment

    Controls processing and daylight simulation with hierarchical models.

    Theophanu defines the data-structure and the processing logics to control daylight simulations with Radiance on hierarchical models. It was developed together with a detailed simulation model of late antique Hagia Sophia in Istanbul as part of a research project at TU Darmstadt, supported by the DFG German Research Foundation, grant #5194526: "Die Hagia Sophia Justinians in Konstantinopel als Schauplatz weltlicher und geistlicher Inszenierung in der Spätantike" (http://gepris.dfg.de/gepris/projekt/5194526). ...
    Downloads: 0 This Week
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  • 9
    GEK (Game Excelleration Kit) is a game engine focused on providing interactive 3D simulations.
    Downloads: 0 This Week
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  • 10
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 11

    PNGwriter

    Easy plotting of images pixel by pixel!

    Frustrated because you want to output a high-quality image from your C++ program but haven't found an easy, direct and fast way? Try PNGwriter. Written with scientific simulations in mind, PNGwriter allows you to plot to a PNG image pixel by pixel. * * *README* * * This is the last PNGwriter release that will be hosted on SourceForge.net. Please use the following site: https://github.com/pngwriter/pngwriter/releases to find all versions of PNGwriter including and later than 0.5.5. The PNGwriter website is still hosted on SourceForge.net: http://pngwriter.sourceforge.net Thank you! ...
    Downloads: 2 This Week
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  • 12
    sWangTiler

    sWangTiler

    A java implementation that generates wang tiles from any input image.

    ...By assembling wang tiles that share common edges (like domino pieces) one may generate textures of any desired size. Wang tiles greatly reduce visible repetitions making textures seem more natural and thus improve the quality of any graphic application like games, simulations etc. This implementation is based on the strict wang tile algorithm as proposed by Xinyu Zhang and Young J. Kim in "Efficient Texture Synthesis Using Strict Wang Tiles". In order to calculate the lowest cost path between any edge- and sample image an implementation of Dijkstra's algorithm is used which was found in the java graph library 'JGraphT'. ...
    Downloads: 1 This Week
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  • 13
    QuickShader

    QuickShader

    shader editor

    ...Using this tool you can quickly create many shaders based effects (i.e. phong lighting/shading, normal mapping, parallax occlusion mapping, pn-triangles and many more) that are used in modern games and simulations. Unfortunately program is restricted to shaders only, single pass pipelined effects. Effects based on postprocessing, blending and other techniques are currently unavailable (are planned for future releases).
    Downloads: 8 This Week
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  • 14

    Raysect Python Raytracing Framework

    A raytracing framework for optical/non-optical physics simulations

    This project has migrated to github: https://github.com/raysect
    Downloads: 0 This Week
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  • 15
    APOCALYX is a 3D engine based on OpenGL and other free libraries suitable for the creation of games or serious simulations.
    Downloads: 8 This Week
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  • 16

    pedsim

    A microscopic pedestrian crowd simulation system and library

    ...The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. Also, the quality of the individual agent's trajectory is high enough for creating massive pedestrian crowds in movies. Since libpedsim is easy to use and extend, it is a good starting point for science projects.
    Downloads: 2 This Week
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  • 17
    allink

    allink

    Software for data analysis, image processing, simulations, solver.

    ...VarData) manipulate a structure of points connected by links. Addraw) openGL engine. ElPoly) analyze mechanical properties of polymer and membrane like structures. Addyn) perform molecular dynamics and Monte Carlo simulations and has a solver for 4th oder PDE. Avvis) perform all the operation of Matematica on different sets of data visualized on a Qt graphical interface. DrImage) image manipulation on the Matematica filters. The program is intended to use as less as possible external libs (optional: openGL, gsl, fftw, cgal, png, tiff, boost, MPI, Qt...).
    Downloads: 0 This Week
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  • 18
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. ...
    Downloads: 0 This Week
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  • 19

    OpenShader

    Open architecture GPU simulator and implementation

    ...The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU. LICENSING Primary licensing is GPLv3. Secondary is Commercial. Commercial licensing (use incompatible with GPLv3) will be available via an elected or appointed non-profit Facilitator. Revenue will be invested per the discretion of the Facilitator and an advisory board. By contributing to this project, you agree to these terms. ...
    Downloads: 0 This Week
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  • 20
    VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
    Downloads: 0 This Week
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  • 21
    PixelLight

    PixelLight

    PixelLight is a cross-platform application framework

    PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's written in C++ and has been designed with flexibility and extensibility as one of it's main goals.
    Downloads: 4 This Week
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  • 22
    Xaver is a software platform base on C++ language for develop graphics applications such as games, simulations, image processing and various other. Environment is based on a modular architecture and object-design. Wrap the OpenGL function for high-level programming.
    Downloads: 0 This Week
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  • 23

    IPSA - Inventor Physics Simulation API

    Easy to use physics simulation combining ODE with OpenInventor.

    Create phyiscal simulations easily through IPSA which combines the OpenInventor 3D API with the Open Dynamics Engine (ODE). Scenes are read from .iv files and simulated in the supplied viewer applications. Find it at: http://ipsa.sourceforge.net
    Downloads: 0 This Week
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  • 24
    Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
    Downloads: 0 This Week
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  • 25
    The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.
    Downloads: 0 This Week
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