...Included perso3D_chung_dll dll version can be called in c++ programs or other languages , though i recommend you freebasic+fbEdit : it is as fast as C++ , and so much more simple .Can run on a small netbook with windows 7. Comes with an hack and slash sword game "game1" with shadows and horse riding , where you can fight dinosaurs, tigers, bears, lions, skeletons, orcs, find treasures in dungeons and castles ..., and a free fps shooting kill police game.
Open source first/third person shooter set in real world locations
This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the...
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records video of on-screen activity that you can use in presentations, lessons, manuals, e-greetings, archiving...anything that you can improve with video clips. It not only records video, screenshots, and Webcams but also game activity. It can record and insert picture-in-picture video, so you can record your victories and post the clips online with embedded video of yourself while playing, or insert instructions and comments to create educational and training videos. Screen Recorder Std...
UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
Titanium Xna Game Engine is a Xna...
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPSgame view.
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A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPSgame.
LxDoom is a version of the classic fpsgame Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
This is a testbed for early development of a FPS / RPG / RTS game by the Evolve Gaming group. Evolve is a group of current and alumni students at the University of Illinois at Chicago (UIC).
Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.