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Engine for rapid game prototyping, helping developers to quickly test their ideas during early development cycles or visualize ideas for interested sites without huge effort for developing custom engine first.
This project is actually several projects made as a 3d graphics graduation project, everything was made with allegro with little or no use of external libraries, everything had to be written from scratch. Featuring Light Maps, Shadows and more.
A culmination of Anim8or related "plugin" applications; Multiple programs will be implemented into a graphical user interface that allows for a comfortable Anim8or environment outside of the actual Anim8or application.
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This project aims to replace the multimedia server application for the Gateway, GoVideo, and NetGear DVD players & set-top devices. The new server software aims to be more organized and support a wider variety of formats than Digital 5's original.
Celestial Visions promotes the creation of Celestial Bodies in all thier glory and splendour. Currently Celestial Visions is engaged in two projects. Addons for Celestia and a standalone application for exploring the Doctor Who universe.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
ImLib3D is a C++ library and visualisation system for 3D image processing. It contains most basic image processing algorithms, and some more sophisticated ones. ImLib3D images are STL-compliant templated containers. Keywords: Medical, MRI, Brain
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
DV Titler allows you to create and edit titles that later you can add to your DV footage using a non linear video editor like Kino. As a file format it will use a dialect of SMIL and will be able to export DV.
Cities3D is a cross-platform OpenGL port of the classic board game Settlers of Catan, written using wxWidgets, boost, and cppunit. It supports hotseat and online play, and has both Seafarers and Cities & Knights, with all maps and rules.
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
LX-Viewer will allow you to open, view and print DWG or DXF files, typically used in CAD related technical drafting. You may zoom and pan the drawing normally and save to DWG or DXF from AutoCAD v2.5 to 2002 +BMP, PNG and SVG format
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.