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3D mobile robot simulation environment. Due to the component-based design very flexible and also suitable for several other mechatronical systems. Planned to be used for a real distributed robot system currently being built up.
Myron (webcamxtra) brings native-implemented, cross-platform computer vision to Processing and Macromedia Director, allowing inexpensive commercial USB cameras to control just about anything. Keep computer vision easy and inexpensive for the people!
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Malic is realtime face recognition system that based on Malib and CSU Face Identification Evaluation System (csuFaceIdEval).
Uses Malib library for realtime image processing and some of csuFaceIdEval for face recognition.
CSF-Crowd Simulation Framework A Massive Crowd Simulation is a computer simulation of a crowd of agents. Agents are digital characters with a certain artificialintelligence. The individual agents can act on their own, they don't need to be pre-prog
ArtificialIntelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificialintelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
GPUVision is a framework for creating GPU based general purpose programs, image processing programs, and computer vision programs in C++. Supported libraries include matrix operations, graph partitioning, kernels, corner detection, edge detection etc.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
An omnifont OCR software for KDE. Due to the fact that each step of the OCR process can be visualized you can get a quick idea of how OCR works and where the problems lie. However the program may be of minor/no use for end users in its current state.
Kandid generates images using genetic algorithms. In a simulated evolution surprising images can be found calculated with Lisp expressions, Textures, Iterated Function Systems, Linear Cellular Automata, Voroni diagrams, Lindenmayer Systems and POVray
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
Tifftool is a high-performance tool to clean scanned documents in preparation for onscreen display or for OCR. Features include skew correction, orientation correction, despeckle, page alignment, split pages and batch processing.
This projects aim is to create an easy to use system for computer perception and computer vision tasks.
It consists of three parts; a computer perception library (libCP), a processor based framework, and a graphical userinterface.
Sea3D is a 3D OpenGL implementation of the widely popular board game Settlers of Catan, including Seafarers. It has full textures, lighting, 3D rotation, panning, zooming, hotseat and network play, and has built-in game finding and ELO ladder ranking.
What can compete with hierarchical file structures and class/inheritance schemes if not networking organic type/form languages, with its own graphical and DOS compatible OS? This initiative always moves fast ahead, and in an enlightened way... GNU GPL
Artificial Life Simulator is a program written for the purpose of creating realistic 3d warriors arrayed in combat. The "warriors" are capable of "thinking" with their "brains". The "brains" are made up of thought nodes.
GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.