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The Virtual Environment Software Sandbox (VESS) is a suite of libraries for developing virtual reality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
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This is an attempt to create a GUI mainly for mjpeg and vcdimager tools in order to create VCDs with photographs in high resolution. It has the help of openil, mjpegtools and vcdimager code. Now it is only Win32 code but next versions may be multiplatfor
Qwav is a waveform extension to the Qt GUI application framework from Trolltech AS of Norway. It's a C++ library that provides a mono and stereo waveform widget and more.
Tom is an OpenGL wrapper for Tcl/Tk. It provides Tcl procs very close to OpenGL C functions. Please go to the home page for more infos and precompiled binaries.
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TouchGraph provides a set of interfaces for graph visualization using force-based layout and focus+context techniques. For now only older code is available, but we are planning to release new versions as well.
This is the repository for experimental driver code for Canon 1220U scanner. See CVS for actual code. canon is for Linux utility. ucanoscan is for FreeBSD. As of long ago the desired functionality has been available as part of SANE project.
Powerful example of a FULLY pluggable multimedia and text editing and review suite - support for an extensive range of file types can be provided for by the use of plugins, and properly-formatted XML modules.
POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
TyGeMo is a Tcl/Tk based front-end to the digital camera software, photopc (http://photopc.sourceforge.net). Its goal is to provide all the funtionality of the command line based photopc in a user friendly GUI application.
SImg is astronomical image processing software for Linux. Some of the features are deconvolution (various algorithms), removing interferences, automatic shifting of images, computation of PSF and and a visualization tool.
The cGL class is designed to give a blank OpenGL window to the developer without any fuss of creating an OpenGL context. It is aimed at helping non-expert programmers to get their OpenGL Win32 application off the ground QUICKLY.
OpenGL based C/C++ dialog, which is drawn on 2D/3D scene. This application provides GUI with themes on all objects (as: Mouse Area, Push Zone, Push Button, Radio Button, Check Box, Scroll, Text Box, List Box, Combo Box, Window and others).
JOpenChart is an open source Java library and toolkit for creating different kinds of charts and embedding them into web applications or Swing applications. It further supports interpolating data and plotting mathematical functions etc. pp.
spyGLass is an OpenGL call tracer and debugger. It goes a step further than simply using ltrace because it knows what the arguments to the various gl* calls are, and it also knows about OpenGL's error flag.
The JGenerator is the web server production application that can dynamically combine text, graphics, and sound to build rich Flash content. The JGenerator is a free alternative to and analog of the Macromedia Generator.
PicEdit is a plugin for Eclipse 2.0 (http://www.eclipse.org) for viewing (and eventually editing) images. It currently supports most of the built-in image formats that eclipse supports.
Open DVD is a Free Software DVD Player for Windows Operative System. This is created with Delphi 6 Personal Edition and is released under the GNU General Public License.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan