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PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Primarily this program is intended to help 3d artists. It's an extension to 3d programs who have no capability to produce proper text effects (e.g. Blender) But you can also present your holiday videos and photos in a real professional way.
This is an open source program for controlling digital cameras, especially those that support PTP. The initial focus is on native Mac support, but long term thinking is to support Linux/gphoto2 as well.
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gloo is a set of c++ classes that simplifies working with advanced OpenGL functionality such as vertex_buffer_objects, frame_buffer_objects and glsl and Cg shaders in an nice, object-oriented way.
This is an entity relationship diagram visualization widget programmed on QT4. With this tool you can draw objects (computers, people, whatever), and the relationship between them.
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BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
A way to make funny images and video with neural nets, genetic algorithms and a well found fitness function! It changes you computer in a modern art's artist.
ASCEND is a collection of libraries to build P2P-based 3D networked virtual environments such as Massively Multiplayer Online Games (MMOGs). It supports real-time 3D streaming, consistency control, and persistent storage in a distributed P2P environment.
Open source programmer friendly 3D engine using DirectX/OpenGL/Software renderers (written in C++ for Windows). Project has been moved from sourceforge to google code. New homepage: http://code.google.com/p/l1engine Old one: http://l1engine.sourcefor
Fractal explorer with movie recording, deep zoom, multicore and more
Fractice is a fractal explorer/renderer for Windows. It supports navigation, thumbnails, previews, deep zoom, printing, posters, palettes, multicore and distributed processing, movie recording, undo/redo, job control, VJ mixing, dual-monitor, & MIDI.
Qt Handwriting Recognizing it's a simple Qt GUI interface of a artificial neural network to provide handwrite recognition. This project use FANN (Fast Artificial Neural Network) on first approach.
KBookReader is a Linux KDE twin-panel text files viewer specialized in reading e-books. It supports multiple bookmarks, custom fonts, encoding selection.
Nodescripter is a node based scripting engine, designed mainly for artistic use in both graphic and audio forms. Nodescripter currently uses GLFW for opengl rendering and user input.
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
A Qt port of the GPL bvh editor "avimator" (http://www.avimator.com/). You can load / play / edit / create bvh files to animate 3D avatars with qavimator