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A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
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VizStack is a framework to run GPU-enabled applications. You may set up tiled displays, and run popular applications on them. VizStack can convert nodes into a shared remote visualization farm. Individual GPUs can be allocated to users too.
VIPS is an image processing suite designed for extremely large images and colorimetry. It consists of a powerful re-usable library and a graphical user interface. http://www.vips.ecs.soton.ac.uk
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code in this repository is now deprecated, vvvv has moved to github. please see:
https://github.com/vvvv/vvvv-sdk
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a collection of standards-based plugins compatible with (among others) vvvv: video tracking plugins based on the freeframe api, audio/video directshow filters, and plugin nodes based on vvvvs own plugin interface. for vvvv see: http://vvvv.org
Screen Captain is a Windows application to capture precise screen shots, and schedule timed screen shots to monitor activity. It runs in the background when taking timed screen shots. Also includes complete help section for detailed assistance.
A COM-based DirectShow to DirectX video and audio renderer. Renders a video stream to a DirectX9, 10, or 11 texture with a shader resource view, and an audio stream to an XAudio2 source buffer. Install end user runtime, or the developer's pack.
modo COLLADA is a plug-in that allows modo 401 users to exchange 3D assets with third-party DCC tools in the COLLADA (COLLAborative Design Activity) file format. COLLADA files are identified by the extension ".DAE".
The goal of this project is to create a fast generator of a volumetric fire animation. The generator uses a short precomputed sequence to produce an endless animation. Packages real-time-fire2.0 and higher contain additionally a heat haze.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
Map Annotation is a small utility capable of doing simple geometric constructions over a digital map. It speaks english and you can use any (road, geographical...) map with it. It started off intending to help treasure hunters...
Omega48 is a virtual printer driver for Microsoft Windows which allows you to convert the document to the graphics formats such as EMF, BMP and non formated text file (UNICODE or ANSI). Omega48 allows to save MS Windows Spool (SPL) and Shadow (SHD) files
This library is an utility library for OpenGL applications like D3DX for DirectX. It includes mathematic classes and functions (projection/view matrices creation,vectors, matrices, quaternions) , textures and shaders loading, frustum computation, ...