Showing 294 open source projects for "php game engine"

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  • 1
    .... -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ To find out more about Game Tech Brisbane: http://www.meetup.com/Game-Technology-Brisbane
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  • 2

    imagetext ( smarty image plugin )

    imagetext is a smarty plugin for creating graphical cached text images

    ...If you change the text or an attribute of a headline, its image is recreated. Otherwise it will be loaded from cache." CE Original version by Christoph Cerdmann (CE). First public version was 20041125 (CE). This program uses PHP (>5.x.y) as scripting language. This PHP program uses the 'Smarty' (>2.6.x or 3.x) template engine. For the parameters have a look at the 'shared.imagetext.php' plugin file please. TrueType- and OpenType-Fonts are supported.
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  • 3
    Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
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  • 4
    XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
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  • 5
    Phenomenon engine - NG software render
    3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
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  • 6
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 0 This Week
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  • 7
    Simple & Extensible DirectX 3D Graphics & Game Programming Architecture for Lightweight Game Developing
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  • 8
    Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
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  • 9
    RIG is a web-based JPEG image album viewer, especially useful for digital camera albums; provides automatic image resizing, preview & thumbnail caching, user authentication; composed of a PHP web interface and a C++ thumbnail engine.
    Downloads: 2 This Week
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  • 10
    The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
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  • 11
    NanoEngine

    NanoEngine

    3D Engine technology with partial tools developing kit.

    What is NanoEngine technology? NanoEngine technology is the 3D Engine of building 3D world at a subatomic level. A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced. In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high...
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  • 12
    Crime Bed City
    Criminal minds revealed and played. Criminal acts in all sorts of places with great animation and daily updated by Developer Fontella Moneet Farrar.
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  • 13
    This is a 3D Engine written in C++ using DirectX 9. It can be used as a base for those learning about DirectX or extended to make a game. It is distributed as a 3D chess game but can easily be altered to fit different purposes. NOT A COMPLETE GAME!!!
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  • 14
    The Blue Star Engine is a DirectX based 3D game engine for Windows supporting advanced features.
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  • 15
    2d and 3d game-engine
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  • 16
    Arkanoid 3D
    This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
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  • 17
    Gamine is a 3D game engine for Android devices.
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  • 18
    This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .
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  • 19
    Brume is a game engine written in C# and based on the .NET Framework 2.0 and Managed DirectX 9.
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  • 20
    The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
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  • 21
    Project for the Game Engines course at ITU Copenhagen
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  • 22

    Voxel Terrain Engine

    This project has moved to http://www.volumesoffun.com

    This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox. New website: http://www.volumesoffun.com
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  • 23
    The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
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  • 24
    This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
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  • 25

    agg-sharp

    A c# 2D Vector Graphics Library - and more.

    Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data. We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp. Our new home page will be at http://www.MatterHackers.com. The latest version should be gotten from source. Everything else is very old.
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