Showing 68 open source projects for "computing"

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  • 1
    LiveScreen makes it possible to publish GUI screenshots that users can interact with. Unlike other remote desktop solutions, no special client is required. Web browsers can act as clients without employing helper apps, plugins or Java.
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  • 2
    Java n-tier Framework and GUI Screen builder/designer, supporting 1, 2 and 3 tier mixed architectures to databases, application servers or local persistent data in files. Extensive documentation including launching from a Web Server.
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  • 3
    POV-Ray Animations for everyone from everyone. Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
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  • 4
    nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
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  • 5
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
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  • 6
    The goal of this project is the development of a visual code system for camera-equipped mobile phones. It will recognize 2-D visual codes and compute the orientation of the phone relative to the codes. The software will be written in C++ for Symbian OS.
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  • 7
    BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
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  • 8
    An OpenGL VR engine and editor, created by 1st year computing science students at Glasgow University.
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  • 9
    In the tradition of the Unix computing philosophy, here is yet another operator that does one simple task, namely the creation of an AVI MJPEG file given a list of JPEG/JFIF files.
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  • 10
    A fractal generator that relies on cooperative computing for complex calculation.
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  • 11
    General purpose programs developed specifically for wearable computing.
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  • 12
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
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  • 13
    The goal of the miniGL project is to allow for easy porting of 3D OpenGL code to the Palm Computing platform.
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  • 14
    A C++ library which implements the physical modeling framework described in the book 'Physically-Based Modeling for Computer Graphics' by Ronen Barzel. It includes low-level and high-level classes for computing motion of physical bodies, and some demos.
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  • 15
    Collision detection on the Cell microprocessor. See the README for more information.
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  • 16
    SVN UNDER CONSTRUCTION ==> xanadu4 is a sotfware platform:[server] [resources-streamer] [player] [xanadu4-streams] at [linux/bsd/unix] [psp] [mac] [win32] [wince] [j2me] [...]
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  • 17
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
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  • 18

    cl-jpeg

    JPEG encoder implementation using OpenCL

    ...Unfortunately this implementation is no match for even one threaded SSE2 jpeg encoder, too much data goes through PCIe. Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput Computing on CPU and GPU" paper by Victor W Lee, Changkyu Kim, Jatin Chhugani, Michael Deisher, Daehyun Kim, Anthony D. Nguyen, Nadathur Satish, Mikhail Smelyanskiy, Srinivas Chennupaty, Per Hammarlund, Ronak Singhal and Pradeep Dubey.
    Downloads: 0 This Week
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