Showing 695 open source projects for "unit-api"

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  • 1
    An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
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  • 2
    Web 2.0 environment for collaborative and extensible design of object interconnection diagrams like UML, networks, circuits and other graph based diagrams. Client: Web-based (AJAX / Dojo Toolkit) Server: JEE Application (Struts Framework)
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  • 3
    hostingstar.com.au's open source software. To be used primarily for dotnetnuke modules, a cross platform backup system, .net (dotnet) user controls, 3d plugins and many other bits and pieces.
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  • 4
    People Connection Art Portal. To connect Art creators and Art consumers.
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  • 5

    Labcoat: Cleanroom Apps for SuperWikia

    Labcoat; the VHDL graphic emulator.

    Labcoat for SuperWikia Alpha fabrication manages new or revised fabrication processes. Its 'Cleanroom' applets allow codesmiths to access the lab environment, used to create semiconductors, substrate prototypes, chipset instruction blocks and other Labcoat projects. Our extensions in future releases will include UML support for C#/C++ conforming projects, import/export architecture schematics and refactoring sub-projects.
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  • 6
    A real-time 3d rendering engine, suitable for both research and use in productive environments. Written in C++, it is highly optimized and provides an easy and well-documented API.
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  • 7
    A small multi-platform and multi-API graphic engine in C++
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  • 8
    'PhotonRenderer (unix:photonrenderer)' is a 3d image generation component or api set.
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  • 9
    The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
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  • 10
    "planeworks" is a 2d graphics (and more) api written in C++ (with emphasis on platform independence) based on common 3d hardware (utilizing e.g. openGl). Currently the project is in a development phase.
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  • 11
    3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
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  • 12
    Project working on a portable implementation of the Khronos OpenGL SC API specification.
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  • 13
    Coded-Raw
    Coded Raw is an open, universal, and future-proof* digital image format, standards, and API. It aims to remove the decoding burden from the application developer, using object-oriented principles to embed modular decoders within the image file.
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  • 14
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 15

    geoscipy

    Python-accessible toolkit for Geoscience & Remote Sensing Applications

    GeoSciPy is a set of C and Python functions that provide an API for all aspects of Geoscience and Remote Sensing Applications. Functions include reading/writing of many data formats, images, vectors, ..., and processing of images, vectors, ... including map projections, ... The library is written C, using HDF5 as the file format for storage of all remotely-sensed data and ancillary data, as well as processed data.
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  • 16
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
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  • 17
    ...Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
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  • 18
    This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
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  • 19
    PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
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  • 20

    MultiMon Manager

    A Object Pascal Library to handle multiple Monitors under Windows.

    MultiMon Manager (MMM) is a Library to handle, detect, enumerate and control multiple Monitors under Windows, written in Object Pascal. MMM is capable to use the Windows Low-Level Monitor API including VESA Monitor Control Command Set (VESA MCCS). You can use MMM to read out your Monitor Capabilities like physical Resolution, supported Resolutions and Refresh Rates, Vendor Informations, Firmware Version and current settings like Brightness, Contrast, Gamma and so on. You can use MMM also to send MCCS Commands to your Monitor to turning it into Standby, wake it up again and change its Brightness, Contrast or Gamma Settings. ...
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