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Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
This Plug-in for discreet 3dsmax adds the ability to export the SOFTIMAGE/Avid dotXSI file format. For import capability, visit www.softimage.com/connect.
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IVCON can read and write a small variety of 3D graphics file formats, converting from one to the other. Currently supported formats are:
3DS - AutoCAD 3D Studio Max binary files;
ASE - AutoCAD ASCII export files;
BYU - Movie.BYU surface geometry fil
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
The DIPS, \"Digital Image Processing with Sound\", is the set of Max objects that handles the real-time visual image processing events and the OpenGL functions in the jMax GUI programming environment.
BlueSphere is intended to become a functional 3d modeling tool similar to 3ds max and Maya. BlueSphere is mainly targeted at the modeling part of 3d ... but as development goes by, rendering will most likely also be implemented.
An easy to use, highly customizable and maintainable 3ds max exporter written in C++ to be used as base for plugin development. It allows to obtain and output (in your preferred way) information about materials, meshes, patches and others.
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Cowpie is an application for synchronizing character actions with sound files and animation tools like Blender and 3DS Max. Such actions include the phonemes of speech and facial expressions. Cowpie will also coordinate speech for multiple characters.
C/C++ library with functions and datastructures which come in handy with 3D programming. F.e. it contains a 3Dstudio MAX' ASE importer/compiler, vectormath functions etc. It's developed as an add-on library for DemoGL, but can be used by any other program
The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.