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An object-oriented 3Dgame engine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
DRIconf is a configuration applet for tuning the performance and quality of many OpenGL drivers for the X Window System. It works with all current and future open and closed source drivers that are aware of the DRI configuration infrastructure.
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
Allows communications between Poser (www.e-frontier.com) and external applications. Implements loading of files and saving of content to and from Poser from external applications (like Windows Explorer, P3dO, Advance Library).
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The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
A set of libraries, written in C/C++, to perform multimedia operations on Windows systems. These libraries are especially suited for performing psychophysical experiments on human and animal vision.
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.
The Sun Engine is a free 3Dgame engine that has support for almost everything needed in order to make a game. It has an easy to use interface that allows for both simplicity and power.
Spineless is a generic cross-platform 3Dgame engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Cadabra is a 3D Rendering Engine that makes 3Dgame development easy and is full of cool features targeted at the latest hardware available. This SourceForge.net project features add-ons, demos, and tools for the Cadabra 3D engine.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA