Showing 782 open source projects for "java 3d game"

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  • 1
    Yawi 3D (Yet Another Wand for ImageJ) implements a 3D selection tool plugin for ImageJ suitable for CT scanned images; it helps in the selection of 3D Region Of Interest (ROI) containing a tumor mass; it also provides a measure of ROI volume
    Downloads: 0 This Week
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  • 2
    A set of functions, macros and classes to handle platform specific features in a platform independent way.
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  • 3
    Clarity - Game Development Simplified
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  • 4
    ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.
    Downloads: 3 This Week
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  • 5
    libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixed point arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
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  • 6
    Java 3D VR with basic headtracking. Basics of blob tracking, image processing. Make sure you have a webcam and an infrared led
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  • 7
    Drupe is a 3D renderer. It consists of some basic low-level routines which can be freely programmed and controlled via JavaScript. This makes Drupe kind of Emacs for graphics rendering.
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  • 8
    This is a project to convert a game developed in c# using java. I am uploading a c# version of the game to this project page as a basis conversion to java - also I am planning on making this a two player game - using axis for a web service.
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  • 9
    Vegetation3D is a library for realistic visualization of vegetation. Every phase of this process, such as plant topology generation (L-System) or mesh generation may be controlled and used separately.
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  • 10
    Calculating 2D-Gray-scale bitmaps Calculation of a 3D-rotation-body form a detected area by using different image processing algorithms. Developed for the German Aerospace Center (DLR). Used Projects: Substance (GUI)
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  • 11
    iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
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  • 12
    Praetorians map editor
    A map editor for the PC game Praetorians. Programmed in the C++ programming language and uses the OpenGL computer graphics API.
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  • 13
    FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
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  • 14
    GlueFace is a Java application for adding lipsync'ed facial animation to BrickFilms (Lego-style) films. The position, size, rotation and 3D spin can be modified using a timeline, so the face "sticks" accurately to the character.
    Downloads: 0 This Week
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  • 15
    A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.
    Downloads: 1 This Week
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  • 16
    This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
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  • 17
    Reads and writes images used in many popular games. Great for mod development. Supports over 50 games, with more games added through small plugins. Allows batch conversion of images.
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    Downloads: 8 This Week
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  • 18
    REAL LANDSCAPE PROJECT is an application for 3d visualization of any part of real world.It is based on OGRE engine and has a DCC tools editor for the creation of the 3D map/scene and GIS features for import elevation files type and run in FPS game view.
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  • 19
    MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
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  • 20
    mwEngine is a 3D game engine with emphasis put on good design practices and ease of use.
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  • 21
    java3d-eclipse project defines a set of plug-ins for building java3d enabled applications.
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  • 22
    AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
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  • 23
    Adds a post-processing effect to DirectX 9 games. Intended to have a TV-like rendering on a PC (kind of antialiasing, small blur) because PC rendering is actually full of hard edges and flaws are too obvious.
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  • 24
    Open source point cloud viewer forked from Radiohead House of Cards Project, based on the Processing Programming Language.
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  • 25
    3D Game developed using JIrr
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