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Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
Curl 3D Gallery creates virtual world parsing Google sketchup kml file!
You can put images and links, touch walls, go up the stairs,and take an elevator in Curl 3D Gallery.
This application based on Curl language.
SaughGoon Engine 1 is free framework for simple 2D/3D games. Engine is intended to be proving ground for beginner programmers, so code is awful and barely useful for any practical purpose. Be warned.
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NeL is a software platform for creating and running massively multi-user entertainment in a 3D environment over the Internet working on Windows and GNU/Linux. The NeL library is further divided into specific modules: network, 3d and misc.
vrNav2 is an easy-to-use 3D scene navigation program for viewing and navigating 3D models in a virtual reality environment. It runs under Windows and Linux, on Linux tiled displays and on the Mac. It works with both architectural scientific models.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
libPunts is a tiny 3D renderingengine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or renderingengine including Axiom, Irrlicht, and SDL.NET.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht renderingengine. It provides a full, entirely cross-platform 3d renderingengine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
The Horde3D .NET wrapper is a light-weight library, implemented in C# 2.0 for Horde3D, a small open source 3D renderingengine. The intention is to open the simple and intuitive interface of the next-generation engine Horde3D to the .NET community.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.