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OpenMedic is a set of open source software and hardware building blocks written in C# for building computer-based medical instrumentation and controls using the .NET framework.
Lua-GD is an image manipulation library for the Lua Programming Language, based on Thomas Boutell's GD library. Lua-GD is free software distributed under MIT License.
R.I.S.E. is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry.
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...Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be released)
_ openGL
_ pluma framework (a fixed version located on bitbucket)
The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort.
...
The goal of this project is to create an open source light weight screen capturing Framework for Windows based applications. Supports the following: 1. GDI Technique 2. DirectX FrontBuffer Mechanism 3. Windows Media Encoder
GLplot is a Mathematics function plotting program based on OpenGL. It can be used to plot functions in 3 dimensions. The results are not as good as Mathematica or Matlab but it gives a good example or OpenGL programming.
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Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
C++ Generic lib for Win32 GUI Programming.
Features: GUI RAII, no msg maps, easy to handle events/event ranges, fast compilation times, no main loop...
Portable: vc71,gcc,como.
Devel. in parallel to "Win32 GUI Generics" column on C++ Users Journal
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
GPUVision is a framework for creating GPU based general purpose programs, image processing programs, and computer vision programs in C++. Supported libraries include matrix operations, graph partitioning, kernels, corner detection, edge detection etc.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Slut is a programmingframework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
An OpenGL Framework to build graphic effects and demos. The framework is designed to be able to handle effects as plugins and to script interactions between the plugins with some XML scripts. Porting to Linux and MacOS hasn't been done yet.
Legaya is a MicrosoftŽ DirectXŽ 9 compatible GUI framework for games and/or media applications. It contains a small garbage collector for unused controls and is highly flexible in event management.
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology.
Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
a simple, versatile and fast grapher.
Several modules permit to collect data from the network, back-up the data, draw the data, ...
The programming language is C++, the configuration language is XML.