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The software program shown on the right is a 3D building procedural generation tool named ProGen3D. This kind of software is used to create three-dimensional architectural models using algorithms and rules defined by the user. The user can specify various parameters and constraints which the software then uses to generate complex structures. One of the key features of such programs is the ability to export the created models in various file formats, which appears to include the PLY format in...
Sketch plugin to fill a shape with a map generated from given location
Design beautiful map interfaces, mobile applications and more in less time with MapGenerator. Now powered by Google and Mapbox. You will need to provide your own Google Maps API Key or your own Mapbox tokens so that the plugin can work properly. If you already use this plugin please backup your Google API Key, Mapbox tokens and map settings. The plugin will try to use the data you have saved but if something unexpected happens, it is better to have that data at hand. ...
Open Source graphic tool and alternative to Insane Bump
AwesomeBump is a free and open source graphic app written using Qt library. It was made as an alternative to known gimp plugin Insane Bump or the commercial tool Crazy Bump. It is designed to generate normal, height, specular or ambient occlusion, metallic, roughness and other textures from a single image. Most of the image processing is done on GPU so the program runs very fast and all the parameters can be changed in real time.
Odin is a mapgenerator derived from map generation experiments for a video game called Crypts of Eldor; after requests to release the tool, a decision was made to release a map editor based on this code. Additionally, a Java API is provided so that the mapgenerator can be integrated into new software.
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Simple Normal Mapper is a normal map editor with which one can easily create normal maps for 2D images. Normal mapping is used, for example, in 2D games to make an illusion of a 3D object.
Simple Normal Mapper is fully automatic with some user-controllable parameters.
Simple Normal Mapper is written in Qt and C++.
The newest source code and releases here: https://github.com/juzzlin/SimpleNormalMapper/releases
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
MicroTerra is a terrain generator and editor, all terrains can be imported in several
3D programs (terragen, lightwave, ac3d,.....). MicroTerra is for both Windows and Linux.
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.