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OriSVG attends to give some help to origami diagrams designers by providing markers, arrows, strokes and preformated diagrams in SVG language, and some Inkscape's plugins and scripts.
Java editor for petri nets, based on the ARP analyzer. Exports nets to GIF, JPEG, PNG, PPM, ARP and PNML (XML based) file format. Uses the excellent JHotDraw 5.2 framework.
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A complete Image editing suite built with java (using j2sdk 1.4+ api). It's functionality will rival those of popular desktop publishing and graphic manipulation tools. Rad Image will save images as xml.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
An UI editor for j2me developers. You can draw images with this tool and then generate j2me codes which draws the same image by drawLine(), drawRect(), etc.
Anifast will help you to put together sprites which consist of several parts and create animations from these sprites. The animationdata is saved in a XML-format. The friendly GUI will give you immediate feedback for the whole process.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
...Can overlay images, xy-data, and mathematical functions. Function parameters can be tuned with sliders; functions can also be automatically fitted to data. Written in Python, cross-platform, but currently broken
The main goal of this project is to create a system-independent MathML rendering engine in Python. This engine works with an abstract 'plotter' driver class, that can be subclassed for any rendering device needed.
Comic Creation CMS will be an integrated CMS/Groupware/Portal webapplication for creating Comics/Graphic Novels fit for web and electronic publishing. Ambitions also to create an generic XML file format for active multimedia content comics (and more...)
This is a Java application to aid in creating language files for localized Flash-solutions. You are able to see the original text while you provide a localized version. All files are XML-based.
OpenTheme is an XML based GUI toolkit with a set of foundation class and WYSIWYG editor. Although it's originally designed for full screen GUI, it is also good for Windowed user interface, with full localization support and arbitary look-and-feel.
This project holds a copy of the main gimp cvs tree and gives plug-in developers a chance to maintain/update their plug-ins without a gnome cvs account.
Borsuk is a gtkmm2 based maths and physics instant messenger using jabber protocol. It sends data in XML (MathML, SVG) so it can be easily reused i.e. as a webpage. Integrated editor for maths formulas and graphics helps creating data i.e. rewriting it.
NamerTamer will expedite the renaming and rotating images files. Controlled by key sequences, instead of graphical interfacing, it offers simple and efficient handling of naming tasks.
A Python module that reads and writes binary files for which there is a format-description. If the module is run as a script the module will read the data from file and emit an editable Python script that, when run, will generate the data file again.