Showing 4 open source projects for "input-leap"

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  • 1
    Pokémon Cards CSS

    Pokémon Cards CSS

    Collection of advanced CSS styles to create realistic-looking effects

    ...The project supports common card types (basic, stage, trainer, etc.), and includes classes to manage energy symbols, attack boxes, and flavor text. Many community users combine it with JavaScript to dynamically generate cards from data (e.g. Pokédex entries or user input). It offers a playful, educational example of what you can achieve with modern CSS, especially in combining design fidelity with flexible markup.
    Downloads: 0 This Week
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  • 2
    sharp

    sharp

    High performance Node.js image processing module

    ...This module supports reading JPEG, PNG, WebP, AVIF, TIFF, GIF and SVG images. Output images can be in JPEG, PNG, WebP, AVIF and TIFF formats as well as uncompressed raw pixel data. Streams, Buffer objects and the filesystem can be used for input and output.
    Downloads: 0 This Week
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  • 3

    AprilBrush

    Cross-platform application for digital painting

    AprilBrush is a Qt-based application for digital painting with support for layers, brush libraries and multi-page, written in C++/JavaScript/QML languages. The program saves the image files in the format OpenRaster and can also export them to PNG. Required a pressure sentive input device (graphic tablet). Source code can be find in a git repository: https://github.com/krre/AprilBrush-Desktop
    Downloads: 0 This Week
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  • 4

    PDEGraphics2D

    Output Processing script from Java AWT/Swing paint call

    ...To create a PDEGraphics2D instance, pass the constructor an instance of a standard Graphics2D object, together with the size of the canvas to paint: PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, int w, int h) or PDEGraphics2D g= new PDEGraphics2D(Graphics2D g, Dimension d) Alternatively, pass the component to paint as the input to one of the static paint methods: PDEGraphics2D g=PDEGraphics2D.paint(Component c); PDEGraphics2D g=PDEGraphics2D.paint(JComponent c); PDEGraphics2D g=PDEGraphics2D.paint(Window c); PDEGraphics2D g=PDEGraphics2D.paint(JApplet c); The getCode(..) and write(....) methods can then be used to access the generated script and create HTML documents.
    Downloads: 0 This Week
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