Showing 3 open source projects for "3d path plan"

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  • 1
    G3N

    G3N

    Go 3D Game Engine

    G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using...
    Downloads: 1 This Week
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  • 2
    mki3dgame

    mki3dgame

    Searching in 3D stages

    Find and collect tokens scattered in the stages and avoid the monsters. The game contains 'assets' subdirectory with some stages, but you can also design your own stages and the shapes of monsters or tokens in a web-browser with the 3D editor at https://mki1967.github.io/mki3d/ . Run the game with the path to assets directory as the command line argument. The assets directory contains the following sub-directories: 'monsters' - monster shapes '.mki3d' files 'stages' - designs...
    Downloads: 0 This Week
    Last Update:
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  • 3
    pg_flame

    pg_flame

    A flamegraph generator for Postgres EXPLAIN ANALYZE output

    A flamegraph generator for Postgres EXPLAIN ANALYZE output. The pg_flame program reads a JSON query plan from standard input and writes the flamegraph HTML to standard output. Therefore you can pipe and direct input and output however you desire. Flamegraphs were invented by Brendan Gregg to visualize CPU consumption per code-path of profiled software. They are useful visualization tools in many types of performance investigations. Flamegraphs have been used to visualize Oracle database query...
    Downloads: 0 This Week
    Last Update:
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