Open Source GLSL (OpenGL Shading Language) Software

GLSL (OpenGL Shading Language) Software

Browse free open source GLSL (OpenGL Shading Language) Software and projects below. Use the toggles on the left to filter open source GLSL (OpenGL Shading Language) Software by OS, license, language, programming language, and project status.

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  • 1
    Stellarium

    Stellarium

    A planetarium software that shows a 3D simulation of the night sky

    Stellarium renders 3D photo-realistic skies in real time with OpenGL. It displays stars, constellations, planets, nebulae and others things like ground, landscape, atmosphere, etc.
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    Downloads: 2,345 This Week
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  • 2
    Cube 2: Sauerbraten (game engine & FPS)
    3D game engine (more powerful redesign of the Cube engine) and FPS game
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    Downloads: 635 This Week
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  • 3
    GLMixer

    GLMixer

    Graphic Live Mixer

    GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the output window, typically displayed in full-screen on an external monitor or a projector. But the output can also be saved as a video file. Control GLMixer through network using OpenSoundControl, and generate graphics with ShaderToy GLSL code. Download : https://sourceforge.net/projects/glmixer/files/ Please note GLMixer is discontinued and superseded by vimix https://brunoherbelin.github.io/vimix/
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    Downloads: 145 This Week
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  • 4
    0 A.D.

    0 A.D.

    0 A.D. is a free, open-source, cross-platform real-time strategy game.

    0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.
    Downloads: 121 This Week
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  • 5
    Anime Player

    Anime Player

    Video player for improving quality of hand-drawn images

    A video player that enhances the quality of a hand-drawn image using Anime4K's high-performance scaling algorithm. This program is a video player written in the Python programming language using the PySimpleGUI graphical user interface library, an mpv media player, and the Anime4K scaling algorithm . Anime Player is designed to play video and audio files and includes functions such as opening files, URLs and folders, setting image scaling parameters using the Anime4K algorithm, creating an mpv config for watching videos using the Anime4K algorithm on Android, viewing help and information about tuning the algorithm. The player also has support for frame interpolation using SVP. You need to install SVP and VapourSynth to work.
    Downloads: 26 This Week
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  • 6
    GLScene

    GLScene

    GLScene Engine for Delphi & C++Builder VCL Windows 32/64

    GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
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    Downloads: 68 This Week
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  • 7
    AstroMenace

    AstroMenace

    Hardcore 3D space shooter with spaceship upgrade possibilities.

    AstroMenace is an astonishing hardcore scroll-shooter where brave space warriors may find a great opportunity to hone their combat skills. Gather money during the battle to spend them on turning your spaceship into an ultimate weapon of mass destruction and give hell to swarms of adversaries. Enjoy the wonderfully crafted 3d graphics and high-quality special effects along with a detailed difficulty adjustment and a handy interface of AstroMenace.
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    Downloads: 80 This Week
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  • 8
    Replica Dataset

    Replica Dataset

    High-fidelity indoor 3D dataset for AI simulation and robotics

    Replica Dataset is a high-quality 3D dataset of realistic indoor environments designed to advance research in computer vision, robotics, and embodied AI. Developed by Facebook Research (now Meta AI), it features accurate geometric reconstructions, high-resolution and high dynamic range textures, and comprehensive semantic annotations. Each environment contains detailed models of real-world spaces, including rooms, furniture, glass, and mirror surfaces. The dataset also provides semantic and instance segmentations, planar decomposition, and navigation meshes, making it highly suitable for simulation, visual perception, and autonomous navigation tasks. Replica integrates seamlessly with AI Habitat, Meta’s framework for embodied AI training, enabling large-scale agent simulation and photorealistic rendering for reinforcement learning and robotics. Researchers can use Replica’s ReplicaViewer to interactively explore the 3D scenes.
    Downloads: 8 This Week
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  • 9
    Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe. Active development is now on https://github.com/vegastrike and on http://www.vega-strike.org Vega Strike is mod ready and network playable.
    Downloads: 34 This Week
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  • 10
    hyper3DGE Project

    hyper3DGE Project

    3D-Accelerated open-source DOOM engine

    As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
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    Downloads: 38 This Week
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  • 11
    Cubosphere
    Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
    Downloads: 15 This Week
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  • 12
    AviSynth AiUpscale v1.2.0

    AviSynth AiUpscale v1.2.0

    AviSynth+ implementation of Super-Resolution Convolutional Neural

    An AviSynth+ implementation of some Super-Resolution Convolutional Neural Networks. Independent luma/chroma upscaling and chroma resampling. Two modes for Video/Photography and Line Art. KrigBilateral option for chroma upscaling/resampling. mpv user shaders of all models for real-time upscaling. Copy AiUpscale.avsi and the Shaders folder to the AviSynth+ plugins folder. The low resolution images were generated using the bicubic filter with Catmull-Rom settings, which is the method commonly used for training super-resolution networks, including those tested here. Note however that as an exception to this, the Anime4K models were trained using the average area downsampling method. The AiUpscale models used for all datasets were the "Photo" models, except for the Manga109 dataset for which the "LineArt" models were used. In the same way, the Waifu2x cunet model was used for the Manga109 dataset, and the upconv_7 model for the rest.
    Downloads: 3 This Week
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  • 13
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    Lullaby is a modular collection of high-performance C++ libraries developed by Google for creating immersive virtual and augmented reality (VR/AR) experiences. It provides a flexible framework built around an Entity-Component-System (ECS) architecture, enabling developers to design efficient, scalable, and data-driven 3D applications. The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. Lullaby’s design promotes rapid iteration and cross-platform deployment, offering support for Android, iOS, Linux, and Windows. It integrates seamlessly with existing Android applications through a Java-based API and supports popular VR platforms such as Google Cardboard and Daydream. Originally used across multiple Google VR products, Lullaby serves as a foundation for building interactive worlds, responsive UIs, and dynamic simulations within immersive environments.
    Downloads: 3 This Week
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  • 14
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
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    Downloads: 14 This Week
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  • 15
    gVirtualXRay

    gVirtualXRay

    Virtual X-Ray Imaging Library on GPU

    gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL). SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
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    Downloads: 14 This Week
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  • 16
    TD-Anime4K

    TD-Anime4K

    Implementation of Anime4K in TouchDesigner

    Anime4K is an upscaler specifically for anime style. This repository is an implementation of Anime4K in TouchDesigner that can be used to upscale low-resolution textures to higher textures. Reduced texture loss, aliasing and banding.
    Downloads: 2 This Week
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  • 17
    Smokin' Guns
    Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
    Downloads: 11 This Week
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  • 18
    atomes

    atomes

    Analysis, visualization, edition of 3D atomistic models

    atomes is a Free (Open Source) cross-platform software licensed under the terms of the Affero GPL v3+ license. atomes is a toolbox developed to analyze, to visualize and to create/edit three-dimensional atomistic models. atomes also provides an advanced input preparation system for further calculations using well known molecular dynamics codes: - Classical MD : DL-POLY and LAMMPS - ab-initio MD : CPMD and CP2K - QM-MM MD : CPMD and CP2K atomes is developed by Dr. Sébastien Le Roux, research engineer for the CNRS Dr. Sébastien Le Roux works at the Institut de Physique et Chimie des Matériaux de Strasbourg.
    Downloads: 46 This Week
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  • 19
    Unvanquished

    Unvanquished

    Open source FPS/RTS Game

    Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development with new releases frequently published.
    Downloads: 6 This Week
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  • 20
    ACNetGLSL

    ACNetGLSL

    Anime4KCPP Net re-implemented in GLSL for real-time anime upscaling

    ACNet is a CNN algorithm, implemented by Anime4KCPP, it aims to provide both high-quality and high performance. This GLSL implementation can be used in MPV player, it is cross-platform. Windows users can also use Anime4KCPP DirectShow Filter for MPC-HC/BE or potplayer. Download the glsl file and MPV player. Copy glsl to the root directory of MPV. Create a file named mpv.conf in the root directory of MPV, and add the following statement (Assume the glsl file name is ACNet.glsl). When playing the video, press Shift + i and then 2 to check if it is enabled.
    Downloads: 1 This Week
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  • 21
    NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
    Downloads: 6 This Week
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  • 22
    Vanda Engine

    Vanda Engine

    A free 3D game engine to create games and realtimes scenes for Windows

    Vanda Engine is a free and open source 3D game engine for Windows. I'm developing this game engine for years to help the students and other enthusiast learn game engine programming and develop 3D games for free. While giant companies are building game engines with huge budget and a lot of manpower, I'm developing this free 3D game engine alone with no budget. I have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: https://vanda3d.org/tutorials/ Please follow Vanda Engine on Facebook to be informed about what I'm doing: http://facebook.com/vandaengine Check out Vanda Engine website to see how Vanda Engine is getting work done: https://vanda3d.org/ It will be appreciated if you donate to this project so I can buy required software and books and hire people to produce free 2D and 3D assets and educational videos and tutorials for this game engine: https://vanda3d.org/donate/
    Downloads: 19 This Week
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  • 23
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 4 This Week
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  • 24
    OpenGL Mathematics (GLM)
    OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
    Downloads: 14 This Week
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  • 25
    shadertoy for windows

    shadertoy for windows

    applicatoin for windows like shadertoy.com

    It read opengl pixel shader from txt file, and draw big square on whole screen using that shader. Like shadertoy.com
    Downloads: 8 This Week
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