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version 5 in C++ WinAPI, for compiler MinGWx64
is manually rewrited from JavaScript no GL version in Notepad++ ( https://sourceforge.net/projects/karel-3d/ ).
ZIP include source code and just one EXE file without install to direct Run KAREL-3D ( tested on Win10 x64 and Win7 x64 without MinGW compiller [ not need .dll ] )
Objects: brick, wall, mark, bridge.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
visual ping monitor in TNA(taskbar notification area)
...Environment:
VS C++ Express.
just pure WindowsAPI.
No MFC, Qt, wxWidgets !
No encryptions!
Lesser General Public License version 3.0
Tutorials:
http://www.zetcode.com/gui/winapi/
http://www.codeproject.com/Articles/4768/Basic-use-of-Shell_NotifyIcon-in-Win32
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It is just a simple Torpedo like game, that utilize some nice features
...Not a big game I know but if you interested in the way of programing you can certainly find something useful in it. In Short:
+A window handling mechanism that cover the parts of WinAPI so you can much more easier create custom windows, buttons etc..
+A lot of OpenGL and Shader too
The WGDIEngine is a simple game engine that relies solely on the functions naturally provided by the WinAPI. It was developed for educative purposes and is not meant for usage in complex projects, as it is optimized for understanding, not performance.
Designed as an abstract generic Singleton class, you need to derive your own engine from this class and customize it to fit your needs.
WGDIEngine is made to support the most basic necessities of simple games providing an interface for key and mouse input and using double buffered drawings as output. ...