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PVLE is a C++ lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other libs. It differs from other engines in the way it does not hide underlaying libraries.
With the MagicCube program you can visualize the movements of a magic cube in 3D.
You can command movements in the usual notation interactively and load sequences
of movements.
You can store the state of the actual cube and the performed movements.
You can also randomly disturb the cube and reset or solve it.
The cube can be in three modes (for Rubiks and CT mode see references in readme!):
0 = the classic, Rubiks mode with colours,
1 = the CT mode with characters that in the...
A really wonderful software to visualise and analyse GPS traces in many different ways (speed and elevation variation, etc.), with different background maps (hiking map, road map, orienteering map, aerial image, cycling map, etc.). It is possible to make KML exports.
realistic truck & car simulator, with OpenGL graphics
...Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM
The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
A php script for generating Rubik's cube visualisations
INSTALLATION INSTRUCTIONS
These instructions are for installing the script on your own web server. If you do not have access to your own server, or would just like to try out the software, please visit:
http://cube.crider.co.uk/visualcube.php
PREREQUISITES
You will need:
* Access to an Apache web server with PHP and ImageMagic installed.
* A MySQL database. This is optional, but will improve performance if you have a high traffic website.
STEPS
1. Download the code using...
IMPORTANT: I've moved this project to http://code.google.com/p/nplayer/ so please update your links. A D20 RolePlayingGame Java engine with a Graphical User Interface, aiming at granting a Dungeon Master maximum control over gameplay to meet most challe
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
A real time strategy game that is based on a boardgame similar to RISK but with graphic visualisation of DUNE 2. Its main purpose is to explore novel techniques in graphics, AI and multimedia.