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UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
Titanium Xna Game Engine is a Xna...
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Cube Conflict est un FPS créé par VuSurTF1, un jeune développeur le 2 août 2013 à l’aide du moteur de jeu Cube Engine 2 puis développé continuellement.
Le jeu évolue encore aujourd’hui et continuera à en surprendre plus d’un et ce grâce à l’arrivée d’un nouveau membre dans l’équipe, LordSpock, qui amènera l’idée d’un système de comptes en ligne, dont il réalisera le support technique, et la plateforme web dédiée ainsi que l’aide nécessaire à la liaison du tout avec le jeu.
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Despite being more graphically advanced than my 2D game engine, it isn't as well developed. Its original name was "3DWorld" because it simulated a 3-dimensional environment -and that's pretty much all it does. You can move around, pick up a cube, and jump using typical FPS controls. I started to implement the ability to shoot but it's still incomplete. This project has been put on hold in order to focus on my 2D game engine.
A ridiculous fast-paced fps campaign on the Cube 2 engine
A full-conversion mod of Cube 2: Sauerbraten. Currently has 8 monsters, 5 guns, 1 playermodel, and 3 levels.
Will have mac and 64 bit support just as soon as i compile it to them. Currently the 64bit windows version half-works.
This is a First person shooter based on the low polygon rendering engine cube.
The altimate aim of this project is to devlope a Counter Strike like FPS LAN game.
[Soon will be updated]
pCube (pro Cube) is a mod for the FPSCube. Cube has some bugs and is not anymore supported by it's developers. So pCube aims to fix those bugs and provide a few additional features like CTF, server-side maprotation, etc.