Showing 16 open source projects for "3.1"

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  • 1
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    ...While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for MonoGame and SFML. SadConsole currently targets .NET 6, .NET 5, .NET Core 3.1, and .NET Standard 2.1. Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters. Use more than one font file. However, each console is restricted to a single font.
    Downloads: 0 This Week
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  • 2
    A generic platform for fast and flexible development and delivery of a wide variety of immersive scenario-based games that enable professional skills acquisition. For further information see http://emergo.ou.nl/emergo/community/EN/emergo.htm. The platform is based on ZK framework (http://www.zkoss.org, ZK ZOL license: https://www.zkoss.org/license#peee) and Spring framework (http://www.springsource.org/spring-framework). NOTE: as of 2024, latest (mavenized) code base can be found at...
    Downloads: 0 This Week
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  • 3
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    ...Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates.
    Downloads: 0 This Week
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  • 4
    Nova Lancer

    Nova Lancer

    Top down 2D Space Action Shooter

    ...Unlock missions and buy ships with newly acquired credits as you find out more and more how the universe isn't so friendly. [Source Requirements] XNA Game Studio 3.1 http://www.microsoft.com/en-us/download/details.aspx?id=39 Visual C# Express Edition 2008 go.microsoft.com/?linkid=7729278 [Binary Requirements] Xna Framework 3.1 Redistributable http://www.microsoft.com/en-us/download/details.aspx?id=15163 .Net Framework 4.5 http://www.microsoft.com/en-us/download/details.aspx?id=30653
    Downloads: 0 This Week
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  • 5
    Star Cross

    Star Cross

    2.5D Sci-Fi RPG Classic

    In Star Cross, a SciFi-Fantasy RPG, follow the story of Riel Gevant and others in an adventure that spans several worlds, each with their own unique feel. Estimated Gameplay: 8+ hours. [Source Requirements] XNA Game Studio 3.1 http://www.microsoft.com/en-us/download/details.aspx?id=39 Visual C# Express Edition 2008 go.microsoft.com/?linkid=7729278 [Binary Requirements] Xna Framework 3.1 Redistributable http://www.microsoft.com/en-us/download/details.aspx?id=15163 .Net Framework 4.5 http://www.microsoft.com/en-us/download/details.aspx?id=30653
    Downloads: 0 This Week
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  • 6
    Apple Game Server 3.1

    Apple Game Server 3.1

    Upload games to legacy apple // computers via serial and no floppies!

    This java (version 6 or higher) program allows you to send games directly to an old apple // computer with no need for floppies, only a serial cable. No hardware modification is necessary, you only need a working serial connection. A cousin of this project can be found here: http://asciiexpress.net/gameserver/ (Thanks Egan!)
    Downloads: 1 This Week
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  • 7

    XNADotaMap

    Import war3 resources and redraw in XNA 3.1

    This project is to represent the dota map using the war3 original resources, under the developing environment of XNA 3.1, taking default content pipeline to import the resources. It contains these parts: Oct scene manager, and palette-like rendering pipeline Custom models in war3 format, using cpu skinning Custom maps organizer, using tiled map with heights and cpu recalculating seams
    Downloads: 0 This Week
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  • 8

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles I will be sure to pull changes back to the repository here. Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 . This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture. The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. ...
    Downloads: 0 This Week
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  • 9
    gl_Paint

    gl_Paint

    A (very) shitty OpenGL remake of MS-Paint

    I love OpenGL. I also love raw binary data. Ya know what you can do with those two? Create pictures! So, this program just edits some raw binary data for an image, assigns it to an OpenGL texture (what you see when editing), and allows you to edit and save that picture. Wheee.
    Downloads: 2 This Week
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  • 10
    Gizzles
    Gizzles is a game about creatures that eat fruits, can transform to a sphere and complete levels. Requires install .NET 3.5 and XNA 3.1. Launch game using GizzlesLauncher.exe ;) To play you need to register account on game's website.
    Downloads: 0 This Week
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  • 11
    Design species of animals and plants, place some of them into a randomly generated world, and see how they survive and evolve as time goes on. Similar to the old Win 3.1 game SimLife, with more features planned.
    Downloads: 0 This Week
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  • 12
    The Shmup Game is a highly configurable side-scrolling shmup (shoot-em-up) game that uses the XNA Game Studio 3.1 framework in C#.
    Downloads: 0 This Week
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  • 13
    GeomClone
    Clone of the popular Geometry Wars game written in C# with XNA Game Studio 3.1. Requires the installation of additional libraries. Please check the website for details.
    Downloads: 0 This Week
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  • 14
    A simple game written in Python 3.1 + Pygame that has a character chasing around a "bad guy" using a mouse and / or WASD.
    Downloads: 0 This Week
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  • 15
    XNA 3.1-based small scale platform game engine.
    Downloads: 0 This Week
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  • 16
    WinTrek, originally created by Joe Jaworski in 1996, is based on the classic game - Mainframe Star Trek. Since this game was written for Windows 3.1, many new systems cannot run the program smoothly. This project picks up what was left off by Jaworski.
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    Downloads: 10 This Week
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