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SpaceQuark is a complete gameengine for Windows. It takes care of almost all aspects of games such as 3D-Graphics Rendering (using OGRE), Audio(using FMOD), Physics, Game Logic and Artificial Intelligence, Multiplayer, Plugins, Scripting and much more.
[currently dead] a project to modify quake 1 engine to take on \"web-server\" like abilities (such as interconnection, ad-hoc content, and the ability to run a number of maps of the same physical server).
Sodalitas will be a revolutionary pseudo-Action/RPG utilizing OpenGL and C++ as the backbone for the engine. Taking elements from Tolkien and the cyberpunk genre, it will blend the action and RPG genres together to form a strategic, adventure game.
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CGI games:
WSpace will become a multiplayer space strategy game.
WebRogue is a roguelike, ready for multiplayer support later. There is also a GUI client for WebRogue in the download.
RTS gameengine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
Based on the Project: Heat of War gameengine (in development). Ideally, users will interact in a 3D world through voice communication, chat windows, and various other means. The engine will be capable of handling FPS, RTS, and MMORPG games.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
wam consists of a powerful, fast and generic 2D gameengine, the "wam engine", and of a networked, real-time clone of team17's windows game "worms" that utilizes this engine.
The Labyrinth-Game implemented in OpenGL using PyOpenGL. Your goal is to maneuver a metall-ball through a parcour made up of walls and holes. Winner is who manages the parcour quickest without falling into a hole!
ch0 c-h-zero the chess engine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
Construction: The Game is based on a popular Tribes 2(R) mod called \'Construction Mod\'. In this game, you construct your own buildings with various pieces, Beam, Walkway, Wall, Etc. It is using the Torque GameEngine.
Dreams Eternal is an FPS game with focus on storyline instead of shooting. The goal of the game is to have a scary athmosphere. Basicly the game will play in the dream world and will concentrate on puzzle solving. Crystal Space is used for 3D.
Wolfram is a cross-platform gameengine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
Contraband is a roleplaying game of intrigue, diplomacy, smuggling and
good old-fashioned adventure. It's written in Common Lisp and
uses the Langband engine.
MeGa is a multi-player gameengine that features vector-based graphics and peer-to-peer networking. The actual game is described in a XML file. It currently comes with a simple top-view racing game. You can create your own game by loading a XML file.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a java based engine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".