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NESide is an IDE specially made for coding in assembly language for the NES. Featuring syntax-coloring and integrated editors for palette and name tables.
Also includes a plug-in system for extensibility.
The TinyIDE project is an attempt to create a new MUSH client for coders in TinyMUSH, PennMUSH, etc. This will feature code formatting, object browsing, and general MUSH client functionality.
TrivialJava is a client-server Trivia Q&A game using Java programminglanguage. It also adds an on-line chat system and a complete player monitoring through the server app.
A simple, hopefully small, fast running implementation of the card game Euchre that will include, when finished, AI, net-play, and possibly a GUI. This game will be OS independent and be written using the C programminglanguage.
A generic "Clue-like" game, assigned as the senior programming project at LMU. lmusleuth.sourceforge.net is also another groups project of the same game. Will have basic nertworking, graphics, and hopefully AI.
Shi Tenno is an RPG being written in the C programminglanguage, for multiple platforms using the SDL libraries. More information will be released when available.
Tanfrag will be an open source 3D First Person Shooter, using the JAVA programminglanguage, and will be primarily for the Windows OS. Tanfrag will be using the WildTangent Web Driver which puts 3D DirectX capabilities into your web browser.
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The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programminglanguage.
A programminglanguage designed to be used simultaneously by multiple programmers, users or agents. Project has been renamed to Mica and is now hosted at http://darksleep.com/mica.
Manticore is a 2-D graphics/multimedia library currently for Windows-based platforms. It uses DirectX as its backbone and comes in an easy-to-use, class-module system for use in Visual Basic, Visual C++, or any other language supporting ActiveX DLLs.
PurpleLib is a research project dealing with a lot of techniques for programming games:
Memory Tracking, Serialization, Cloning, Smart Pointers, Singleton, Sound, OpenGl, Script language, Meta Information, Event System, Abstract Interfaces, PlugIns, RMI
LOOP (Language Object Oriented Parallel) is a visual programminglanguage project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programminglanguage in order to ensure portability.
sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programminglanguage. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
Provide scripting language support for Decal. (decaldev.sourceforge.net) Use Microsoft's Scripting Engine so we can support other AC Script files. Provide a higher level API for accessing Decal (better wrapping of msgs, events, etc).
Project RPG was originaly a collision detection example i made for someone, but it eventually became a game. I have decided to open source it so that it can be improved upon by others in the game programming community.
The Dilbert Engine is an isometric engine for isometric games (wow!) being written in Visual Basic, and using Direct Draw for graphics rendering, although eventually I hope that it will be a COM object, and available to use in any COM compliant language.
This is a web based, multi-player role play game. It is set in outer space. The core programminglanguage is Java. Technologies used are Java Beans, JSP, Servlets, XML and XSLT.
Learn basic constraint logic programming by solving logic word puzzles. Go to http://eclipse.dougedmunds.com . This tutorial will show you how to solve easy 1 star to hard 5 star puzzles, using the eCLiPSe-CLP language (available at http://eclipseclp.org/).
Don't confuse this programminglanguage (a prolog language) with the IDE for Java.
This project first FPS my game. The game c uses a programminglanguage. In two divisible, the essence of which: run about and be shooting! Somebody else was the name of the game first (accurate The Brain), from this MidoFPS was later.