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This project is about creating A Web-based collaborative development environment that enables users of Web 2.0 communities and Web-based social networks to create and share interactive applications collaboratively.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Java-based free software for learning audio and flashing-light Morse code. Features include very flexible audio system, drills based on live news feeds, and adaptive drilling strategies.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Dedalus is a game for children and teenagers aged between 8 and 15 years. This game is intended to make them learn the basic concepts of structured programming languages, like conditions and loops.
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
Ever had that perfect plot idea for an RPG but didn't have the programming knowledge to create it? Enter Sphere. Sphere is a console-style RPG engine that allows others to create an RPG similar to Final Fantasy, Dragon Quest, or Phantasy Star.
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
sudoku solver progrmme in c programming language this programme can solve sudoku's the programme is written for windows os but can easly modified for any other opertaing system or can integrate with microcontrollers for robotics applactions.
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
Programming is an art and a drive of adrenaline.
Lets teach the art of programming in a game way.
This is a game of analogies for learning C.
You can say "I Played cgame and learnt C".
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
.Net Image Lib is a small image library written in C#. It will be capable of loading different graphics formats (bmp, tga, png, etc). At the moment this is a learning project to improve programming skills in C# and unit testing.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
JaMOOka is an applet-based MOO client. Designed for JHCore MOOs, it uses Amy Bruckman's MacMOOse utilities and the MCP 2.1 protocol to facilitate a number of advanced MOO editing and programming tasks through client windows.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
GenEX automatically generates the SIOC program code for various home built cockpits that use IOCards as their hardware interface system. With GenEx, cockpit builders need not worry about SIOC programming and Project Magenta/FSUIPC offsets anymore.