Showing 94 open source projects for "ikvm-native"

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  • 1
    enflexysgames
    Multiplayer bluetooth games playable on mobile devices. BTChess: Bluetooth chess, playable on bluetooth as well as single handset. with export/import/replay options. BTTicTacToe: A bluetooth m*n*k Tic-Tac-Toe, with AIPlayer and single handset mode.
    Downloads: 0 This Week
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  • 2
    A Joomla! CSM component to be used as corporation homepage user groups in the MMOPRG EVE-Online (www.eve-online.com) with EVE API integration, mining logs, charts, .... The component is fully native to Joomla! 1.5.
    Downloads: 0 This Week
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  • 3
    A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
    Downloads: 0 This Week
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  • 4
    JavaSSS (Safe Secure, SandBox) is an update for Suns jdk. This update makes java more secure using only a properties file. Settings include max storage, # of files, # of threads, library & native methods. Host control, limit socket speeds, & more.
    Downloads: 0 This Week
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  • 5
    AjaxRPG is a Joomla component for the development of web-based RPG. Il includes a Java client to be more immersive. AjaxRPG is now Joomla 1.5 native.
    Downloads: 0 This Week
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  • 6
    A java based 'Minesweeper' clone that uses native javax.swing components as graphical interface. It comes with my cool feature of 'Invulnerabilty' - it enables you to go on after stepping on a mine - my girlfriend wished that ;-)
    Downloads: 0 This Week
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  • 7
    Real Time Strategy based on ficticious native american tribes.
    Downloads: 0 This Week
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  • 8
    X-Fire client with native support for multiple OS's.
    Downloads: 0 This Week
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  • 9
    MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
    Downloads: 0 This Week
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  • 10
    Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
    Downloads: 0 This Week
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  • 11
    A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
    Downloads: 0 This Week
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  • 12
    Stones is a native Cocoa-Mac OS X full-featured editor for the game of Go. It supports SGF and will support XML formats. I also features a unique Go Screen Saver for Mac OS X.
    Downloads: 0 This Week
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  • 13
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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  • 14
    A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
    Downloads: 0 This Week
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  • 15
    A C based, native mode version of the (existing) ComicCollection program (http://comiccollection.sourceforge.net). Designed to be easier to configure, and not to require an SQL backend.
    Downloads: 0 This Week
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  • 16
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
    Downloads: 0 This Week
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  • 17
    phamicom is a portable Nintendo Entertainment System (NES) emulator written in C based on FCE Ultra. Unlike FCE Ultra, phamicom requires SDL and has a uniform codebase across all architectures, utilizing an in-game GUI system instead of native widgets.
    Downloads: 0 This Week
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  • 18
    This project is intended to re-create a more efficent Quake/QuakeWorld progs.dat file, which is faster and more efficent than ID Software's native QuakeC. We will also add new, original features to it and improve the AI greatly.
    Downloads: 0 This Week
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  • 19
    This an essay to rebalance and add fonctionnalities to the native mode of Moun&Blade
    Downloads: 0 This Week
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