Showing 78 open source projects for "sprites"

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  • 1
    Uzi2d is an OpenGL-powered 2d game library. Features include sprites, sprite sheets, font rendering, geometric collision detection, resource management and other classes useful for game programming.
    Downloads: 0 This Week
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  • 2
    J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
    Downloads: 0 This Week
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  • 3
    Create a complete game or game components for external use. All apsects exposed through Scripting and COM, or playable in the built-in environment. Edit Graphics, Maps, Sprites, Paths, etc. Includes maze generator, automatic tile matching functionality
    Downloads: 1 This Week
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  • 4
    C++ 2D game engine for PocketPC, Smartphones and Windows 2K/XP
    Downloads: 3 This Week
    Last Update:
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  • 5
    A Java port of "powermanga", which is an arcade 2D shoot-em-up game with 42 levels, 14 guardians and more than 200 sprites. It runs in 320x200 or 640x400 pixels. It runs on J2SE and some J2ME (MIDP 2.0/CLDP 1.1) enabled systems, SWT is also supported.
    Downloads: 3 This Week
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  • 6
    Athelias is an RPG for the Well of Souls engine. The goal of this project is to further the development of Athelias. Currently someone is needed to help redo the sprites.
    Downloads: 0 This Week
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  • 7
    Complete development utility for graphics of tile based games. Includes a bitmap editor for creating tiles and sprites and a map editor for designing level maps. Output is completely programmable, generate header/source files for use with any project!
    Downloads: 3 This Week
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  • 8
    GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics.
    Downloads: 1 This Week
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  • 9
    HappySprite is a Managed DirectX framework for writing 2.5D games. The engine is written in C# and Visual Studio 2005. We make sprites happy.
    Downloads: 0 This Week
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  • 10
    The DirectX 2D Library provides support for creating 2D-worlds. You can use Collision Detection, Moving Sprites, Animated Sprites and many other stuff.
    Downloads: 0 This Week
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  • 11
    MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL). It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives. Currently package includes some simple exaple games, an
    Downloads: 0 This Week
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  • 12
    Hand of Fate is a DOOM II mod using the zDoom engine. Its primary weapons are hands, many of the sprites have been replaced and or spliced, all of the levels are new, and most of the graphics are changed. This is a project of Headless Games.
    Downloads: 0 This Week
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  • 13
    Games engine incorporating simple games sdk. Supports sprites, bitmaps, cursors, scrolling bitmaps, music, UI, game loop, profiling, error management & logging, menus and more besides. Use's SDL as underlying media layer.
    Downloads: 0 This Week
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  • 14
    TnC (The Next Coming) is a set of C++ classes that aims to use "The 4th Coming" (t4c) game datas with SDL library. The TnC classes can be used to extract and get the 4th coming sprites as SDL Surfaces. There's also classes to display the original map
    Downloads: 1 This Week
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  • 15
    A rapid development tool for games. “The Game” abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit “compile”.
    Downloads: 0 This Week
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  • 16
    Arabian Flights is a 3d first-person shooter developed in Java using the Java3D library. It is loosely based on the game Magic Carpet. It consits of a 3d-modelled landscape and sprites for the monsters and spells. It runs under anything that runs Java3D.
    Downloads: 0 This Week
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  • 17
    The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
    Downloads: 0 This Week
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  • 18
    A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
    Downloads: 0 This Week
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  • 19
    nan2D is a small direct3d powered game engine that is coded in C++ and uses an OO design. Features include animated sprites, render state blocks (cashed), an error trapping system, 2d text, INI file reader, primitive I/O console, and an object system
    Downloads: 0 This Week
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  • 20
    NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
    Downloads: 0 This Week
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  • 21
    We are remaking the classic RPG game Dink Smallwood. Once finished, we will have remade hundreds of sprites, tiles and other pics. for that reason, we need artists now!! if you're interested in joining a low work community, please contact me, ASAP. T
    Downloads: 0 This Week
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  • 22
    Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate. The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
    Downloads: 1 This Week
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  • 23
    Hypogeum

    Hypogeum

    Dungeon crawling adventure engine written in lua.

    Dungeon crawling adventure engine written in lua. Written for Zen X-Fi2 and Love2D. Designed modularly for simple extending. Portraits by Antifarea (antifarea.deviantart.com), Sprites by Redshrike (opengameart.org/users/redshrike). Repository has been migrated to bitbucket.
    Downloads: 0 This Week
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  • 24
    Multi-player networking Real Time Strategy game written in C# .NET using Direct3D sprites and TCP/IP sockets. Dragon Siege is a unique combination of the town defense idea (see game "The Horde") combined with modern RTS features.
    Downloads: 0 This Week
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  • 25
    Bomberux is a Bomberman-like, by taking same concept and same sprites. However, new items, powers, abilities will be add to make the project attractive. AI & Multiplayer are on the roadmap.
    Downloads: 0 This Week
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