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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
This is a Minecraft clone which can connect to 1.8-1.8.9 offline multiplayer servers. You can place and break blocks, chat, display your hand and hotbar. It supports up to 8x antialiasing and some rough lighting. Leaves look like the Minecraft "Fancy" graphic setting.
Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER
This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility.
WGFX is a (Windows Graphics Functions of DirectX) which is comprised of a set of (C++, C#) wrapper classes for writing Windows games.
This project semilar to CDX library the different is a new features that will be added to this new library WGFX.
Part 1 show: http://youtu.be/SCdaqFk7xQ4
Part 2 show: http://youtu.be/FgjJVxXjdtI
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This is a saved game editor for the classic game X-Com: UFO Defense/Enemy Unknown and X-Com: Terror from the Deep. The next iteration should add an executable editor for both.
This project is an customised, highly evolved open source L2J server emulation software. Main source bases mostly on L2JOfficial project files. Project is written in Java, Python, XML, HTML, SQL and so on. //// and is not available to all anymore. ho
(DirectX VBNET VB.NET C# DX Game);Monster X is a project designed to help NET developers produce quality media rich applications using DirectX. Animation, movement, sound, music, and game style input are simple to accomplish using with Monster X.
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The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Phisics, Game Console, Scene Management, Collision Detection, UI, and Game Engine Core. As well the addition of more in the future.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.