Showing 4 open source projects for "synchronization"

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  • 1
    Mirror Engine

    Mirror Engine

    V1, Mirror Classic. V2, Mirror Engine: Join Discord for access

    ...The repository includes components for both the engine application and supporting server infrastructure, allowing the platform to function as a full game development ecosystem. The engine aims to simplify the process of building multiplayer experiences by providing built-in networking, asset management, and synchronization systems.
    Downloads: 0 This Week
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  • 2
    The Mirror

    The Mirror

    All-in-one game engine built on Godot. Roblox & UEFN alternative

    The Mirror is an all-in-one multiplayer game engine and virtual world creation platform designed to enable real-time collaborative game development. Originally built on a custom fork of Godot, it combines game creation, editing, networking, and gameplay into a single environment. The platform allows developers, creators, and players to build and modify worlds together in real time without managing complex backend infrastructure. The Mirror supports visual scripting, traditional coding, asset...
    Downloads: 0 This Week
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  • 3
    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    ...With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI plumbing. It supports both local games and online multiplayer across clients, and can be used with different view layers — e.g., vanilla JS or a UI framework like React or React Native. ...
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  • 4
    Lance

    Lance

    Multiplayer game server based on Node.JS

    Lance is a real-time multiplayer game server framework designed to simplify the development of synchronized online games. It provides an extensible Node.js–based server where all game logic runs centrally. Lance also includes a client-side library that keeps each player’s game state synchronized with the server in real time. To ensure smooth gameplay, it uses efficient networking techniques along with position interpolation and extrapolation. The framework manages user input coordination and...
    Downloads: 0 This Week
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