Showing 10 open source projects for "real"

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  • 1
    Rune

    Rune

    Build multiplayer web games played by millions

    Rune is a game development platform focused on creating real-time multiplayer games with minimal backend code. Designed for indie developers, it handles networking, matchmaking, and server management while integrating seamlessly with JavaScript-based game engines.
    Downloads: 2 This Week
    Last Update:
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  • 2
    Monkeytype

    Monkeytype

    The most customizable typing website with a minimalistic design

    Monkeytype is a minimalistic and highly customizable typing test website built for speed practice, accuracy tracking, and typing habit improvement. It offers multiple test modes so users can practice with words, quotes, custom text, timed tests, and other variations. The interface is designed to feel natural by showing typed characters in place and providing immediate feedback on errors, speed, and accuracy. Users can create accounts to save typing history, review progress, and compare...
    Downloads: 106 This Week
    Last Update:
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  • 3
    World of ClaudeCraft

    World of ClaudeCraft

    Quest, group up, and raid a hand-built world, free in your browser

    ...The same game core supports an offline browser world, an authoritative multiplayer server, and a headless reinforcement learning environment. The project includes classes, talents, zones, quests, dungeons, raids, PvP ladders, and real multiplayer mechanics. Much of the world is generated at runtime, including towns, creatures, spell icons, sound, weather, and shadows. It also supports localization, self-hosting, AI agent training, and optional Web3 wallet integration.
    Downloads: 6 This Week
    Last Update:
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  • 4
    Gradient Bang

    Gradient Bang

    Gradient Bang is an online multiplayer universe

    ...It leverages the broader Pipecat architecture for multimodal and conversational AI orchestration, meaning that interactions can potentially extend beyond text into voice, events, and real-time systems.
    Downloads: 2 This Week
    Last Update:
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  • 5
    Sample GenLayer project

    Sample GenLayer project

    Includes the boilerplate code for a GenLayer use case implementation

    GenLayer Project Boilerplate is an open-source template designed to accelerate the development of decentralized applications on the GenLayer protocol by providing a fully integrated environment that combines intelligent contract logic with a modern frontend interface. It includes a complete working example of a prediction market application, demonstrating how developers can structure, deploy, and test decentralized logic in a real-world scenario. The project integrates both backend contract development written in Python and frontend components built with modern frameworks, enabling a seamless full-stack development workflow. It emphasizes best practices such as environment configuration, modular architecture, and comprehensive testing, helping developers avoid common pitfalls when building blockchain-based applications. ...
    Downloads: 1 This Week
    Last Update:
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  • 6
    The Mirror

    The Mirror

    All-in-one game engine built on Godot. Roblox & UEFN alternative

    The Mirror is an all-in-one multiplayer game engine and virtual world creation platform designed to enable real-time collaborative game development. Originally built on a custom fork of Godot, it combines game creation, editing, networking, and gameplay into a single environment. The platform allows developers, creators, and players to build and modify worlds together in real time without managing complex backend infrastructure. The Mirror supports visual scripting, traditional coding, asset management, physics simulation, and multiplayer networking out of the box. ...
    Downloads: 0 This Week
    Last Update:
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  • 7
    Mirror Engine

    Mirror Engine

    V1, Mirror Classic. V2, Mirror Engine: Join Discord for access

    ...The project is built on top of the Godot engine and attempts to combine both the game client and development editor into a single integrated environment. The goal of the platform is to allow developers and creators to collaboratively build interactive worlds in real time without needing to manage backend infrastructure such as networking, asset hosting, or authentication systems. The repository includes components for both the engine application and supporting server infrastructure, allowing the platform to function as a full game development ecosystem. The engine aims to simplify the process of building multiplayer experiences by providing built-in networking, asset management, and synchronization systems.
    Downloads: 0 This Week
    Last Update:
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  • 8
    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    The project implements a lightweight but powerful engine for creating turn-based games (board games, card games, turn-based strategy, etc.) in JavaScript. With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI...
    Downloads: 0 This Week
    Last Update:
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  • 9
    Lance

    Lance

    Multiplayer game server based on Node.JS

    Lance is a real-time multiplayer game server framework designed to simplify the development of synchronized online games. It provides an extensible Node.js–based server where all game logic runs centrally. Lance also includes a client-side library that keeps each player’s game state synchronized with the server in real time. To ensure smooth gameplay, it uses efficient networking techniques along with position interpolation and extrapolation.
    Downloads: 0 This Week
    Last Update:
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    Secure File Transfer for Windows with Cerberus by Redwood

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  • 10
    Brick Think

    Brick Think

    Free, open-source platform for running LEGO® SERIOUS PLAY® remotely

    ...It brings the full five-stage LSP methodology online — skill building, individual model, shared model, system model, guiding principles — on a shared 2D brick canvas, in real time. It pairs with your existing video call rather than replacing it. Facilitators drive each stage through a live timer and state machine. Participants build on breakout-room canvases with live cursors, presence, per-brick reactions, and threaded comments. Rooms auto-compose each member's individual model into one shared view. ...
    Downloads: 0 This Week
    Last Update:
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