Showing 6 open source projects for "linux networking"

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  • 1
    Rune

    Rune

    Build multiplayer web games played by millions

    Rune is a game development platform focused on creating real-time multiplayer games with minimal backend code. Designed for indie developers, it handles networking, matchmaking, and server management while integrating seamlessly with JavaScript-based game engines.
    Downloads: 4 This Week
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  • 2
    The Mirror

    The Mirror

    All-in-one game engine built on Godot. Roblox & UEFN alternative

    The Mirror is an all-in-one multiplayer game engine and virtual world creation platform designed to enable real-time collaborative game development. Originally built on a custom fork of Godot, it combines game creation, editing, networking, and gameplay into a single environment. The platform allows developers, creators, and players to build and modify worlds together in real time without managing complex backend infrastructure. The Mirror supports visual scripting, traditional coding, asset...
    Downloads: 2 This Week
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  • 3
    Mirror Engine

    Mirror Engine

    V1, Mirror Classic. V2, Mirror Engine: Join Discord for access

    Mirror Engine is an experimental game engine and development platform designed as an alternative environment for building multiplayer virtual worlds similar to platforms such as Roblox or Unreal Editor for Fortnite. The project is built on top of the Godot engine and attempts to combine both the game client and development editor into a single integrated environment. The goal of the platform is to allow developers and creators to collaboratively build interactive worlds in real time without...
    Downloads: 0 This Week
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  • 4
    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    The project implements a lightweight but powerful engine for creating turn-based games (board games, card games, turn-based strategy, etc.) in JavaScript. With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI...
    Downloads: 2 This Week
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  • 5
    Lance

    Lance

    Multiplayer game server based on Node.JS

    Lance is a real-time multiplayer game server framework designed to simplify the development of synchronized online games. It provides an extensible Node.js–based server where all game logic runs centrally. Lance also includes a client-side library that keeps each player’s game state synchronized with the server in real time. To ensure smooth gameplay, it uses efficient networking techniques along with position interpolation and extrapolation. The framework manages user input coordination and...
    Downloads: 0 This Week
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  • 6
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    Turbulenz Engine is a powerful, modular open-source game framework built in JavaScript and TypeScript that enables developers to create both 2D and 3D games that run directly in HTML5-compatible browsers as well as on desktops and mobile devices. The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management. It includes not only the low-level APIs for rendering...
    Downloads: 0 This Week
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