Showing 7 open source projects for "http-client"

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  • 1
    Rune

    Rune

    Build multiplayer web games played by millions

    Rune is a game development platform focused on creating real-time multiplayer games with minimal backend code. Designed for indie developers, it handles networking, matchmaking, and server management while integrating seamlessly with JavaScript-based game engines.
    Downloads: 6 This Week
    Last Update:
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  • 2
    Goonstation

    Goonstation

    Repository for the Goonstation branch of SS13

    Goonstation is a community-maintained branch of the classic Space Station 13 (SS13) game, built on the BYOND / DMM / DM engine and custom code, with extensive maps, gameplay mechanics, user interfaces, and game modes. The repository houses the full game code, assets (maps, sound, icons, interface), configuration, and tools for running and contributing to a Goonstation server. It aims to offer a stable, feature-rich, roleplay/game environment with many custom systems (e.g., unique mechanics,...
    Downloads: 1 This Week
    Last Update:
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  • 3
    Mirror Engine

    Mirror Engine

    V1, Mirror Classic. V2, Mirror Engine: Join Discord for access

    Mirror Engine is an experimental game engine and development platform designed as an alternative environment for building multiplayer virtual worlds similar to platforms such as Roblox or Unreal Editor for Fortnite. The project is built on top of the Godot engine and attempts to combine both the game client and development editor into a single integrated environment. The goal of the platform is to allow developers and creators to collaboratively build interactive worlds in real time without needing to manage backend infrastructure such as networking, asset hosting, or authentication systems. The repository includes components for both the engine application and supporting server infrastructure, allowing the platform to function as a full game development ecosystem. ...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Spotify Web API JS

    Spotify Web API JS

    A client-side JS wrapper for the Spotify Web API

    This is a lightweight wrapper for the Spotify Web API (2.6kB gzipped + compressed). It includes helper functions for all Spotify's endpoints, such as fetching metadata (search and look-up of albums, artists, tracks, playlists, new releases, podcasts) and user's information (follow users, artists and playlists, and saved tracks management). It doesn't have any dependencies and supports callbacks and promises. It is intended to be run on a browser, but if you want to use Node.JS to make the...
    Downloads: 0 This Week
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    Sketchbook

    Sketchbook

    3D playground built on three.js and cannon.js

    ...Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook needs to run on a local server such as HTTP-server or webpack-dev-server to be able to load external assets.
    Downloads: 4 This Week
    Last Update:
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  • 6
    Lance

    Lance

    Multiplayer game server based on Node.JS

    Lance is a real-time multiplayer game server framework designed to simplify the development of synchronized online games. It provides an extensible Node.js–based server where all game logic runs centrally. Lance also includes a client-side library that keeps each player’s game state synchronized with the server in real time. To ensure smooth gameplay, it uses efficient networking techniques along with position interpolation and extrapolation. The framework manages user input coordination and shadow objects to reduce the impact of latency. Built-in physics and pseudo-physical movement help create realistic interactions between game entities. ...
    Downloads: 1 This Week
    Last Update:
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  • 7
    Brick Think

    Brick Think

    Free, open-source platform for running LEGO® SERIOUS PLAY® remotely

    Brick Think is a free, open-source platform for running LEGO® SERIOUS PLAY® workshops remotely.BrickThink is a free, open-source platform for running LEGO® SERIOUS PLAY® workshops remotely. It brings the full five-stage LSP methodology online — skill building, individual model, shared model, system model, guiding principles — on a shared 2D brick canvas, in real time. It pairs with your existing video call rather than replacing it. Facilitators drive each stage through a live timer and...
    Downloads: 0 This Week
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