Showing 3 open source projects for "fighting game engine"

View related business solutions
  • Find out just how much your login box can do for your customer | Auth0 Icon
    Find out just how much your login box can do for your customer | Auth0

    With over 53 social login options, you can fast-track the signup and login experience for users.

    From improving customer experience through seamless sign-on to making MFA as easy as a click of a button – your login box must find the right balance between user convenience, privacy and security.
  • Automated RMM Tools | RMM Software Icon
    Automated RMM Tools | RMM Software

    Proactively monitor, manage, and support client networks with ConnectWise Automate

    Out-of-the-box scripts. Around-the-clock monitoring. Unmatched automation capabilities. Start doing more with less and exceed service delivery expectations.
  • 1
    Babylon.js

    Babylon.js

    Open game and rendering engine packed into a JavaScript framework

    Our mission is to create one of the most powerful, beautiful, and simple Web rendering engines in the world. Our passion is to make it completely open and free for everyone. We are artists, developers, creators, and dreamers and we want to make it as simple as possible to enable everyone to bring their ideas to life. With this new version of Babylon.js, we set out to make it even easier to develop with. From a ton of new tools, to improved workflows and features, new documentation and more,...
    Downloads: 8 This Week
    Last Update:
    See Project
  • 2
    Excalibur

    Excalibur

    An easy to use 2D HTML5 game engine written in TypeScript

    An open-source 2D HTML5 game engine. Excalibur was built from the ground up for TypeScript, a typed superset of JavaScript that feels familiar to C#, Java, and other strongly-typed languages. This makes Excalibur code clean, readable, and maintainable. Excalibur has a fully-documented API reference that is automatically kept up-to-date with every version, including the main code branch. Excalibur games compile to modern JavaScript and therefore work in the majority of browsers, including mobile...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    Sketchbook

    Sketchbook

    3D playground built on three.js and cannon.js

    3D playground built on three.js and cannon.js. Simple web-based game engine built on three.js and cannon.js focused on third-person character controls and related gameplay mechanics. Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook...
    Downloads: 3 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next