Showing 4 open source projects for "apache local server"

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    MCSManager

    MCSManager

    Free, Secure, Distributed, Modern Control Panel for Minecraft

    MCSManager Panel (MCSM) is a modern, secure, and distributed control panel designed for managing Minecraft and Steam game servers. MCSManager has already gained a certain level of popularity within the community, specifically Minecraft. MCSManager excels in offering a centralized management solution for multiple server instances and provides a secure and reliable multi-user permission system. In addition, We are committed to supporting server administrators not only for Minecraft but also...
    Downloads: 11 This Week
    Last Update:
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    boardgame.io

    boardgame.io

    State Management and Multiplayer Networking for Turn-Based Games

    The project implements a lightweight but powerful engine for creating turn-based games (board games, card games, turn-based strategy, etc.) in JavaScript. With boardgame.io, you define the game logic in pure functions: you describe how the game state changes when a move is made, and the framework handles all the rest (state management, synchronization, storage, multiplayer, etc.). This abstraction lets developers focus on the rules and mechanics rather than on networking, persistence or UI...
    Downloads: 0 This Week
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  • 3
    Sketchbook

    Sketchbook

    3D playground built on three.js and cannon.js

    ...Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook needs to run on a local server such as HTTP-server or webpack-dev-server to be able to load external assets.
    Downloads: 7 This Week
    Last Update:
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  • 4
    Lance

    Lance

    Multiplayer game server based on Node.JS

    Lance is a real-time multiplayer game server framework designed to simplify the development of synchronized online games. It provides an extensible Node.js–based server where all game logic runs centrally. Lance also includes a client-side library that keeps each player’s game state synchronized with the server in real time. To ensure smooth gameplay, it uses efficient networking techniques along with position interpolation and extrapolation. The framework manages user input coordination and...
    Downloads: 0 This Week
    Last Update:
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