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Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3
Alpha:
- Still in heavy development, but should be stable enough for use in small projects.
- Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more.
- Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.
A video game with a mixture of 2D, 3D graphics, but mostly 2D. Currently in the planning phase. Database oriented, with multiplayer gameplay intended. Also with an underlying translation framework for Hindi and Japanese.