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This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java.
For now, it is a Java RTS engine with a small testgame (including one kill-all mission).
AI uses an integrated trampoline-style cps-interpreter for scheme.
RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
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VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
Dirty Water is an original MUD server/engine written in O'Caml. Our goal is to create a mud engine that is much more advanced, realistic, and encourages role playing more than Diku-style MUDs.