Showing 12 open source projects for "2d game code"

View related business solutions
  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
    Try Free
  • 99.99% Uptime for MySQL and PostgreSQL Databases Icon
    99.99% Uptime for MySQL and PostgreSQL Databases

    Sub-second maintenance. 2x read/write performance. Built-in vector search for AI apps.

    Cloud SQL Enterprise Plus delivers near-zero downtime with 35 days of point-in-time recovery. Supports MySQL, PostgreSQL, and SQL Server.
    Try Free
  • 1
    macroquad

    macroquad

    Cross-platform game engine in Rust

    macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more, letting you focus on game logic. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!)....
    Downloads: 29 This Week
    Last Update:
    See Project
  • 4
    modrinth

    modrinth

    The Modrinth monorepo containing all code which powers Modrinth

    modrinth is the primary open-source monolithic repository that contains the backend, web interface, and core infrastructure powering the Modrinth mod distribution platform. The project consolidates the codebase used to operate the Modrinth website, its APIs, and related services that allow users to discover, publish, and manage Minecraft mods, plugins, and modpacks. The platform is designed to support a modern ecosystem for mod distribution, providing developers with tools to upload and...
    Downloads: 131 This Week
    Last Update:
    See Project
  • Train ML Models With SQL You Already Know Icon
    Train ML Models With SQL You Already Know

    BigQuery automates data prep, analysis, and predictions with built-in AI assistance.

    Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
    Try Free
  • 5
    Fish Folk: Jumpy

    Fish Folk: Jumpy

    Tactical 2D shooter in fishy pixels style. Made with Rust-lang

    Fish Folk: Jumpy is a tactical 2D shooter, played by up to 4 players online or on a shared screen. Aim either left or right; the rest is up to clever movement and positioning in this fish-on-fish brawler. Jumpy runs in the browser. You can play a web demo to try out the game, without needing to install anything on your computer. We recommend using the Chrome browser or other derivatives for best performance, or if you have issues with other browsers.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6. Multi-language support (12 languages) and a full suite of debugging and TAS tools are built in for developers and speedrunners alike. Ongoing internal refactoring and performance optimization work keeps the emulator efficient, smooth, and stable — even under heavy load. Whether you're...
    Downloads: 10 This Week
    Last Update:
    See Project
  • 8
    MMVJ

    MMVJ

    MIDI/HID IO mapper and Virtual HID manager with force feedback support

    MMVJ - HID (Mouse/Keyboard/etc) and MIDI transforming I/O mapper and force-feedback-enabled virtual HID manager, for Linux. https://github.com/leosat/MMVJ/releases https://github.com/leosat/MMVJ/ This is pre-release, please see the GitHub page for code download and build/usage instructions. Application allows creation of Virtual Joysticks and other HID devices and flexible mapping between multiple HID or MIDI ones, including configurable transformation pipelines with scripting...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good base upon which to build. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • 10
    Sulis

    Sulis

    Turn based tactical RPG with several campaigns, written in Rust

    Sulis is a 2D tactical RPG engine and game framework written in Rust, built for creating narrative-rich, turn-based games with grid-based combat. Inspired by classic isometric RPGs like Baldur’s Gate and Final Fantasy Tactics, Sulis offers a data-driven design with customizable abilities, AI scripting, item systems, and modding support. The engine comes with a sample game and focuses on flexibility, extensibility, and performance, making it a solid foundation for indie RPG development and open-ended content creation.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 11
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. Ambient supports a package-based workflow reminiscent of Rust’s crate system, where “packages” bundle code, assets, and schema definitions; this modular design encourages reuse, mixing, and sharing of content. ...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 12
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe.
    Downloads: 2 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next