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Logfile parser for Call of Duty (COD) and Soldier of Fortune 2
Game Stats generates web-based static .HTML statistics by parsing a game log file. Currently supports COD (Call of Duty) and Soldier of Fortune 2 w/OSP or ROC mods. As of 1.4, it ships with its own executable, and doesn't require PHP or MySQL.
MasterBot is a platform for BZFlag servers that allows for advanced control and reporting of BZFS in the aid of server network, league, or tournament applications.
Graphical user interface and backend for a beatmania IIDX score tracker. It is to be the unofficial Japanese High-Score-Online (HOL) replacement. This will track Ex scores as well as tallies for accuracy. Will provide rival mode as well.
PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
This project will use rails to implement an auction-based exchange system. It is targeted for use with bots on online-RPGs, but the software will be usable in auctioning any items of standardized quality.
RagnaJAG es un framework programado en Ruby que escribe y genera la mayoría de clases/librerias/estructuras necesarias y mas utilizadas que se usan en la programación de un MMORPG en PHP. Se implementa bajo paradigma MVC
The goal of the MusiCasa project is to create a suite of clientside and serverside software tools for music fans, production companies, and practicing musicians.
S7r47e50 is an attempt to write a version of Stratego for Linux in Ruby using mySQL for 'opening books', a minimax algorithm as the AI, and TCP/IP bindings for internet multiplayer options. It will be licenses under the GPL v2.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.