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RPG Singleplayer de Digimon, baseado no antigo Digimon Battle Online.
Digimon NeoWorld (DNW) é um jogo SinglePlayer RPG baseado no anime e mangá Digimon.
A história se baseia em uma nova era no Mundo Digital em que um novo Tamer (você) é chamado para derrotar os vilões do Digimundo. Para isso, é preciso treinar e derrotar todos os boss que encontrar.
FlightGear Mac OS X is a Mac version of FlightGear, a multi-platform open-source flight simulator that provides very realistic flight experience on your computer. By installing a package you can fly around the world in the comfort of your own home.
Lich is a cross-platform multithreaded interpreter meant exclusively for use with text-based MUDs. The application natively supports the Ruby language as well as the Simutronics "Wizard" script standard including their StormFront expansions.
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A MUD-Client for Windows (Win32) and KDE, featuring perl, python and ruby scripting, as well as multi-window output. The main focus is a very strong scripting engine (nearly everything is accessible from a script) while trying to stay user friendly.
This project will use rails to implement an auction-based exchange system. It is targeted for use with bots on online-RPGs, but the software will be usable in auctioning any items of standardized quality.
RubyMud is a MUD server done in ruby. Multiple services are supported to allow things like text communication, mapping services and world builders. Special clients/plugins will be written for each service, standard mud clients will still be supported.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
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A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
RbMUD strives to be a featureful OO MUD (Multi-User Dungeon) implementation. Major goals include a high degree of documentation, and ease of use for the ingame content developer.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.